Files
tbd-station-14/Content.Shared/Weapons/Ranged/Components/GunSpreadModifierComponent.cs

17 lines
500 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Weapons.Ranged.Components;
/// <summary>
/// This component modifies the spread of the gun it is attached to.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class GunSpreadModifierComponent: Component
{
/// <summary>
/// A scalar value multiplied by the spread built into the ammo itself.
/// </summary>
[DataField, AutoNetworkedField]
public float Spread = 1;
}