using Robust.Shared.GameStates;
namespace Content.Shared.Weapons.Ranged.Components;
///
/// This component modifies the spread of the gun it is attached to.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class GunSpreadModifierComponent: Component
{
///
/// A scalar value multiplied by the spread built into the ammo itself.
///
[DataField, AutoNetworkedField]
public float Spread = 1;
}