using Robust.Shared.GameStates; namespace Content.Shared.Weapons.Ranged.Components; /// /// This component modifies the spread of the gun it is attached to. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class GunSpreadModifierComponent: Component { /// /// A scalar value multiplied by the spread built into the ammo itself. /// [DataField, AutoNetworkedField] public float Spread = 1; }