Files
tbd-station-14/Content.Client/Body/UI/BodyScannerBoundUserInterface.cs
2021-12-20 15:20:27 +01:00

60 lines
1.6 KiB
C#

using System;
using Content.Shared.Body.Components;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.ViewVariables;
namespace Content.Client.Body.UI
{
[UsedImplicitly]
public class BodyScannerBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private BodyScannerDisplay? _display;
[ViewVariables]
private EntityUid _entity;
public BodyScannerBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey) { }
protected override void Open()
{
base.Open();
_display = new BodyScannerDisplay(this);
_display.OnClose += Close;
_display.OpenCentered();
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (state is not BodyScannerUIState scannerState)
{
return;
}
var entMan = IoCManager.Resolve<IEntityManager>();
if (!entMan.EntityExists(scannerState.Uid))
{
throw new ArgumentException($"Received an invalid entity with id {scannerState.Uid} for body scanner with id {Owner.Owner} at {entMan.GetComponent<TransformComponent>(Owner.Owner).MapPosition}");
}
_display?.UpdateDisplay(_entity);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
_display?.Dispose();
}
}
}
}