107 lines
3.9 KiB
C#
107 lines
3.9 KiB
C#
using Content.Client.GameObjects;
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using Content.Client.GameObjects.Components.Clothing;
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using Content.Client.GameObjects.Components.Construction;
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using Content.Client.GameObjects.Components.Power;
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using Content.Client.GameObjects.Components.SmoothWalling;
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using Content.Client.GameObjects.Components.Storage;
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using Content.Client.Input;
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using Content.Client.Interfaces;
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using Content.Client.Interfaces.GameObjects;
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using Content.Shared.Interfaces;
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using SS14.Client;
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using SS14.Client.Interfaces.Input;
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using SS14.Client.Utility;
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using SS14.Shared.ContentPack;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.IoC;
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using SS14.Shared.Prototypes;
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namespace Content.Client
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{
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public class EntryPoint : GameClient
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{
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public override void Init()
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{
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#if DEBUG
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GodotResourceCopy.DoDirCopy("../../Resources", "Content");
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#endif
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var factory = IoCManager.Resolve<IComponentFactory>();
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var prototypes = IoCManager.Resolve<IPrototypeManager>();
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factory.RegisterIgnore("Interactable");
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factory.RegisterIgnore("Damageable");
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factory.RegisterIgnore("Destructible");
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factory.RegisterIgnore("Temperature");
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factory.RegisterIgnore("PowerTransfer");
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factory.RegisterIgnore("PowerNode");
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factory.RegisterIgnore("PowerProvider");
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factory.RegisterIgnore("PowerDevice");
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factory.RegisterIgnore("PowerStorage");
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factory.RegisterIgnore("PowerGenerator");
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factory.RegisterIgnore("Wirecutter");
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factory.RegisterIgnore("Screwdriver");
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factory.RegisterIgnore("Multitool");
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factory.RegisterIgnore("Welder");
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factory.RegisterIgnore("Wrench");
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factory.RegisterIgnore("Crowbar");
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factory.RegisterIgnore("HitscanWeapon");
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factory.RegisterIgnore("ProjectileWeapon");
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factory.RegisterIgnore("Projectile");
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factory.RegisterIgnore("MeleeWeapon");
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factory.RegisterIgnore("Storeable");
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factory.RegisterIgnore("Material");
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factory.RegisterIgnore("Stack");
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factory.Register<HandsComponent>();
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factory.RegisterReference<HandsComponent, IHandsComponent>();
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factory.Register<ClientStorageComponent>();
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factory.Register<ClientInventoryComponent>();
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factory.Register<PowerDebugTool>();
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factory.Register<ConstructorComponent>();
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factory.Register<ConstructionGhostComponent>();
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factory.Register<IconSmoothComponent>();
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factory.Register<ClothingComponent>();
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factory.Register<ItemComponent>();
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factory.RegisterReference<ClothingComponent, ItemComponent>();
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factory.RegisterIgnore("Construction");
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factory.RegisterIgnore("Apc");
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factory.RegisterIgnore("Door");
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factory.RegisterIgnore("PoweredLight");
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factory.RegisterIgnore("Smes");
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prototypes.RegisterIgnore("material");
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IoCManager.Register<IClientNotifyManager, ClientNotifyManager>();
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IoCManager.Register<ISharedNotifyManager, ClientNotifyManager>();
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IoCManager.BuildGraph();
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}
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public override void PostInit()
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{
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base.PostInit();
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// Setup key contexts
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var inputMan = IoCManager.Resolve<IInputManager>();
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ContentContexts.SetupContexts(inputMan.Contexts);
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IoCManager.Resolve<IClientNotifyManager>().Initialize();
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}
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public override void Update(AssemblyLoader.UpdateLevel level, float frameTime)
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{
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base.Update(level, frameTime);
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switch (level)
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{
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case AssemblyLoader.UpdateLevel.FramePreEngine:
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IoCManager.Resolve<IClientNotifyManager>().FrameUpdate(new RenderFrameEventArgs(frameTime));
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break;
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}
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}
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}
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}
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