39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
using Content.Shared.PowerCell;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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namespace Content.Client.PowerCell;
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[UsedImplicitly]
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public sealed class PowerCellSystem : SharedPowerCellSystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PowerCellVisualsComponent, AppearanceChangeEvent>(OnPowerCellVisualsChange);
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}
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private void OnPowerCellVisualsChange(EntityUid uid, PowerCellVisualsComponent component, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null) return;
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if (args.Component.TryGetData(PowerCellVisuals.ChargeLevel, out byte level))
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{
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if (level == 0)
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{
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args.Sprite.LayerSetVisible(PowerCellVisualLayers.Unshaded, false);
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return;
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}
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args.Sprite.LayerSetVisible(PowerCellVisualLayers.Unshaded, true);
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args.Sprite.LayerSetState(PowerCellVisualLayers.Unshaded, $"o{level}");
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}
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}
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private enum PowerCellVisualLayers : byte
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{
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Base,
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Unshaded,
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}
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}
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