* starter API * network ID cards * Port more stuff from old identity * Re-implement identity representation + name updating * move * proper name returning for `IdentityName` * move everything important to server, give in to temptation * shared / server / client split sadly. move ensure to shared and spawn to server * identity update queueing + identityblocker * fixes * and just like that it's usable for admins * huge identity pass * pass dos * jesus christ * figs :D * fuck u * fix bad merge. Co-authored-by: Moony <moonheart08@users.noreply.github.com>
103 lines
3.1 KiB
C#
103 lines
3.1 KiB
C#
using System.Collections.Generic;
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using Content.Client.Strip;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Strip.Components;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.Inventory
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{
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[UsedImplicitly]
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public sealed class StrippableBoundUserInterface : BoundUserInterface
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{
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public Dictionary<(string ID, string Name), string>? Inventory { get; private set; }
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public Dictionary<string, string>? Hands { get; private set; }
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public Dictionary<EntityUid, string>? Handcuffs { get; private set; }
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[ViewVariables]
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private StrippingMenu? _strippingMenu;
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public StrippableBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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var entMan = IoCManager.Resolve<IEntityManager>();
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_strippingMenu = new StrippingMenu($"{Loc.GetString("strippable-bound-user-interface-stripping-menu-title", ("ownerName", Identity.Name(Owner.Owner, entMan)))}");
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_strippingMenu.OnClose += Close;
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_strippingMenu.OpenCentered();
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UpdateMenu();
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing)
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return;
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_strippingMenu?.Dispose();
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}
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private void UpdateMenu()
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{
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if (_strippingMenu == null) return;
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_strippingMenu.ClearButtons();
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if (Inventory != null)
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{
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foreach (var (slot, name) in Inventory)
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{
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_strippingMenu.AddButton(slot.Name, name, (ev) =>
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{
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SendMessage(new StrippingInventoryButtonPressed(slot.ID));
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});
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}
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}
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if (Hands != null)
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{
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foreach (var (hand, name) in Hands)
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{
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_strippingMenu.AddButton(hand, name, (ev) =>
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{
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SendMessage(new StrippingHandButtonPressed(hand));
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});
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}
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}
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if (Handcuffs != null)
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{
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foreach (var (id, name) in Handcuffs)
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{
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_strippingMenu.AddButton(Loc.GetString("strippable-bound-user-interface-stripping-menu-handcuffs-button"), name, (ev) =>
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{
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SendMessage(new StrippingHandcuffButtonPressed(id));
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});
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}
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}
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (state is not StrippingBoundUserInterfaceState stripState) return;
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Inventory = stripState.Inventory;
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Hands = stripState.Hands;
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Handcuffs = stripState.Handcuffs;
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UpdateMenu();
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}
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}
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}
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