* Added the ability for blood to track DNA using ReagentData; Forensic Scanner now accounts for solution DNA, non-DNA holders have "Unknown DNA" * Removes touch DNA for puddles, adds DNA to vomit * DNA now leaves traces in containers and those marked without don't show DNA on scan (except for puddles), gibbed parts have DNA * Fix stupid metamorphic glass bug grrr * Removed SpillableComponent since DnaSubstanceTraceComponent is used instead * Removes data field from maps, adds DNA tracking for some missed items * Give default value, fix missing values. * Fixes recipe bug * Review changes * Make the Data list into a nullable type * Revert map changes * Move gibbed unknown DNA to forensicssystem
101 lines
2.6 KiB
C#
101 lines
2.6 KiB
C#
using Content.Shared.FixedPoint;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using System.Linq;
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namespace Content.Shared.Chemistry.Reagent;
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/// <summary>
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/// Struct used to uniquely identify a reagent. This is usually just a ReagentPrototype id string, however some reagents
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/// contain additional data (e.g., blood could store DNA data).
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/// </summary>
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[Serializable, NetSerializable]
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[DataDefinition]
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public partial struct ReagentId : IEquatable<ReagentId>
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{
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// TODO rename data field.
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[DataField("ReagentId", customTypeSerializer: typeof(PrototypeIdSerializer<ReagentPrototype>), required: true)]
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public string Prototype { get; private set; }
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/// <summary>
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/// Any additional data that is unique to this reagent type. E.g., for blood this could be DNA data.
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/// </summary>
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[DataField("data")]
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public List<ReagentData>? Data { get; private set; } = new();
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public ReagentId(string prototype, List<ReagentData>? data)
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{
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Prototype = prototype;
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Data = data ?? new();
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}
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public ReagentId()
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{
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Prototype = default!;
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Data = new();
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}
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public List<ReagentData> EnsureReagentData()
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{
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return (Data != null) ? Data : new List<ReagentData>();
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}
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public bool Equals(ReagentId other)
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{
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if (Prototype != other.Prototype)
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return false;
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if (Data == null)
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return other.Data == null;
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if (other.Data == null)
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return false;
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if (Data.Except(other.Data).Any() || other.Data.Except(Data).Any() || Data.Count != other.Data.Count)
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return false;
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return true;
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}
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public bool Equals(string prototype, List<ReagentData>? otherData = null)
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{
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if (Prototype != prototype)
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return false;
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if (Data == null)
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return otherData == null;
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return Data.Equals(otherData);
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}
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public override bool Equals(object? obj)
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{
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return obj is ReagentId other && Equals(other);
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(Prototype, Data);
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}
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public string ToString(FixedPoint2 quantity)
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{
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return $"{Prototype}:{quantity}";
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}
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public override string ToString()
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{
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return $"{Prototype}";
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}
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public static bool operator ==(ReagentId left, ReagentId right)
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{
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return left.Equals(right);
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}
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public static bool operator !=(ReagentId left, ReagentId right)
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{
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return !(left == right);
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}
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}
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