Files
tbd-station-14/Content.Shared/Chemistry/Reagent/ReagentId.cs
SlamBamActionman 07174d0aaf Better DNA forensics & ReagentData (#26699)
* Added the ability for blood to track DNA using ReagentData; Forensic Scanner now accounts for solution DNA, non-DNA holders have "Unknown DNA"

* Removes touch DNA for puddles, adds DNA to vomit

* DNA now leaves traces in containers and those marked without don't show DNA on scan (except for puddles), gibbed parts have DNA

* Fix stupid metamorphic glass bug grrr

* Removed SpillableComponent since DnaSubstanceTraceComponent is used instead

* Removes data field from maps, adds DNA tracking for some missed items

* Give default value, fix missing values.

* Fixes recipe bug

* Review changes

* Make the Data list into a nullable type

* Revert map changes

* Move gibbed unknown DNA to forensicssystem
2024-08-09 09:27:27 +10:00

101 lines
2.6 KiB
C#

using Content.Shared.FixedPoint;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using System.Linq;
namespace Content.Shared.Chemistry.Reagent;
/// <summary>
/// Struct used to uniquely identify a reagent. This is usually just a ReagentPrototype id string, however some reagents
/// contain additional data (e.g., blood could store DNA data).
/// </summary>
[Serializable, NetSerializable]
[DataDefinition]
public partial struct ReagentId : IEquatable<ReagentId>
{
// TODO rename data field.
[DataField("ReagentId", customTypeSerializer: typeof(PrototypeIdSerializer<ReagentPrototype>), required: true)]
public string Prototype { get; private set; }
/// <summary>
/// Any additional data that is unique to this reagent type. E.g., for blood this could be DNA data.
/// </summary>
[DataField("data")]
public List<ReagentData>? Data { get; private set; } = new();
public ReagentId(string prototype, List<ReagentData>? data)
{
Prototype = prototype;
Data = data ?? new();
}
public ReagentId()
{
Prototype = default!;
Data = new();
}
public List<ReagentData> EnsureReagentData()
{
return (Data != null) ? Data : new List<ReagentData>();
}
public bool Equals(ReagentId other)
{
if (Prototype != other.Prototype)
return false;
if (Data == null)
return other.Data == null;
if (other.Data == null)
return false;
if (Data.Except(other.Data).Any() || other.Data.Except(Data).Any() || Data.Count != other.Data.Count)
return false;
return true;
}
public bool Equals(string prototype, List<ReagentData>? otherData = null)
{
if (Prototype != prototype)
return false;
if (Data == null)
return otherData == null;
return Data.Equals(otherData);
}
public override bool Equals(object? obj)
{
return obj is ReagentId other && Equals(other);
}
public override int GetHashCode()
{
return HashCode.Combine(Prototype, Data);
}
public string ToString(FixedPoint2 quantity)
{
return $"{Prototype}:{quantity}";
}
public override string ToString()
{
return $"{Prototype}";
}
public static bool operator ==(ReagentId left, ReagentId right)
{
return left.Equals(right);
}
public static bool operator !=(ReagentId left, ReagentId right)
{
return !(left == right);
}
}