343 lines
11 KiB
C#
343 lines
11 KiB
C#
using System;
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using System.Linq;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces.GameObjects;
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using Content.Server.Mobs;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components.Instruments;
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using NFluidsynth;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Player;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Log;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using Logger = Robust.Shared.Log.Logger;
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using MidiEvent = Robust.Shared.Audio.Midi.MidiEvent;
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namespace Content.Server.GameObjects.Components.Instruments
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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public class InstrumentComponent
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: SharedInstrumentComponent,
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IDropped,
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IHandSelected,
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IHandDeselected,
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IActivate,
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IUse,
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IThrown
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{
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#pragma warning disable 649
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[Dependency] private readonly IServerNotifyManager _notifyManager;
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[Dependency] private readonly IGameTiming _gameTiming;
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#pragma warning restore 649
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private static readonly TimeSpan OneSecAgo = TimeSpan.FromSeconds(-1);
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/// <summary>
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/// The client channel currently playing the instrument, or null if there's none.
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/// </summary>
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[ViewVariables]
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private IPlayerSession _instrumentPlayer;
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private bool _handheld;
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[ViewVariables]
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private bool _playing = false;
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[ViewVariables]
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private float _timer = 0f;
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[ViewVariables(VVAccess.ReadOnly)]
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private TimeSpan _lastMeasured = TimeSpan.MinValue;
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[ViewVariables]
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private int _batchesDropped = 0;
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[ViewVariables]
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private int _laggedBatches = 0;
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[ViewVariables]
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private uint _lastSequencerTick = 0;
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[ViewVariables]
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private int _midiEventCount = 0;
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[ViewVariables]
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private BoundUserInterface _userInterface;
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/// <summary>
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/// Whether the instrument is an item which can be held or not.
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/// </summary>
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[ViewVariables]
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public bool Handheld => _handheld;
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/// <summary>
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/// Whether the instrument is currently playing or not.
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/// </summary>
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[ViewVariables]
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public bool Playing
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{
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get => _playing;
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set
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{
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_playing = value;
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Dirty();
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}
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}
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public IPlayerSession InstrumentPlayer
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{
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get => _instrumentPlayer;
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private set
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{
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Playing = false;
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if (_instrumentPlayer != null)
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_instrumentPlayer.PlayerStatusChanged -= OnPlayerStatusChanged;
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_instrumentPlayer = value;
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if (value != null)
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_instrumentPlayer.PlayerStatusChanged += OnPlayerStatusChanged;
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}
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}
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private void OnPlayerStatusChanged(object sender, SessionStatusEventArgs e)
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{
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if (e.NewStatus == SessionStatus.Disconnected)
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InstrumentPlayer = null;
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}
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public override void Initialize()
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{
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base.Initialize();
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_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>().GetBoundUserInterface(InstrumentUiKey.Key);
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_userInterface.OnClosed += UserInterfaceOnClosed;
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _handheld, "handheld", false);
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}
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public override ComponentState GetComponentState()
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{
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return new InstrumentState(Playing, _lastSequencerTick);
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}
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
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{
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base.HandleNetworkMessage(message, channel, session);
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switch (message)
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{
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case InstrumentMidiEventMessage midiEventMsg:
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if (!Playing || session != _instrumentPlayer) return;
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var send = true;
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var minTick = midiEventMsg.MidiEvent.Min(x => x.Tick);
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if (_lastSequencerTick > minTick)
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{
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var now = _gameTiming.RealTime;
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var oneSecAGo = now.Add(OneSecAgo);
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if (_lastMeasured < oneSecAGo)
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{
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_lastMeasured = now;
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_laggedBatches = 0;
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_batchesDropped = 0;
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}
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_laggedBatches++;
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switch (_laggedBatches)
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{
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case (int) (MaxMidiLaggedBatches * (1 / 3d)) + 1:
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_notifyManager.PopupMessage(Owner, InstrumentPlayer.AttachedEntity,
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"Your fingers are beginning to a cramp a little!");
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break;
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case (int) (MaxMidiLaggedBatches * (2 / 3d)) + 1:
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_notifyManager.PopupMessage(Owner, InstrumentPlayer.AttachedEntity,
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"Your fingers are seriously cramping up!");
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break;
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}
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if (_laggedBatches > MaxMidiLaggedBatches)
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{
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send = false;
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}
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}
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if (++_midiEventCount > MaxMidiEventsPerSecond
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|| midiEventMsg.MidiEvent.Length > MaxMidiEventsPerBatch)
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{
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var now = _gameTiming.RealTime;
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var oneSecAGo = now.Add(OneSecAgo);
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if (_lastMeasured < oneSecAGo)
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{
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_lastMeasured = now;
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_laggedBatches = 0;
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_batchesDropped = 0;
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}
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_batchesDropped++;
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send = false;
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}
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if (send)
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{
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SendNetworkMessage(midiEventMsg);
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}
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var maxTick = midiEventMsg.MidiEvent.Max(x => x.Tick);
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_lastSequencerTick = Math.Max(maxTick, minTick + 1);
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break;
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case InstrumentStartMidiMessage startMidi:
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Playing = true;
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break;
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case InstrumentStopMidiMessage stopMidi:
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Playing = false;
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Clean();
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break;
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}
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}
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private void Clean()
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{
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Playing = false;
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_lastSequencerTick = 0;
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_batchesDropped = 0;
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_laggedBatches = 0;
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}
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public void Dropped(DroppedEventArgs eventArgs)
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{
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Clean();
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SendNetworkMessage(new InstrumentStopMidiMessage());
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InstrumentPlayer = null;
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_userInterface.CloseAll();
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}
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public void Thrown(ThrownEventArgs eventArgs)
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{
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Clean();
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SendNetworkMessage(new InstrumentStopMidiMessage());
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InstrumentPlayer = null;
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_userInterface.CloseAll();
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}
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public void HandSelected(HandSelectedEventArgs eventArgs)
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{
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var session = eventArgs.User?.GetComponent<BasicActorComponent>()?.playerSession;
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if (session == null) return;
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InstrumentPlayer = session;
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}
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public void HandDeselected(HandDeselectedEventArgs eventArgs)
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{
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Clean();
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SendNetworkMessage(new InstrumentStopMidiMessage());
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_userInterface.CloseAll();
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}
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public void Activate(ActivateEventArgs eventArgs)
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{
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if (Handheld || !eventArgs.User.TryGetComponent(out IActorComponent actor)) return;
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if (InstrumentPlayer != null) return;
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InstrumentPlayer = actor.playerSession;
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OpenUserInterface(actor.playerSession);
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}
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public bool UseEntity(UseEntityEventArgs eventArgs)
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{
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if (!eventArgs.User.TryGetComponent(out IActorComponent actor)) return false;
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if (InstrumentPlayer == actor.playerSession)
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{
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OpenUserInterface(actor.playerSession);
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}
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return false;
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}
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private void UserInterfaceOnClosed(IPlayerSession player)
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{
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if (Handheld || player != InstrumentPlayer) return;
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Clean();
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InstrumentPlayer = null;
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SendNetworkMessage(new InstrumentStopMidiMessage());
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}
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private void OpenUserInterface(IPlayerSession session)
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{
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_userInterface.Open(session);
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}
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public override void Update(float delta)
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{
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base.Update(delta);
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if (_instrumentPlayer != null && !ActionBlockerSystem.CanInteract(_instrumentPlayer.AttachedEntity))
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{
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InstrumentPlayer = null;
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}
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if ((_batchesDropped >= MaxMidiBatchDropped
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|| _laggedBatches >= MaxMidiLaggedBatches)
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&& InstrumentPlayer != null)
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{
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var mob = InstrumentPlayer.AttachedEntity;
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SendNetworkMessage(new InstrumentStopMidiMessage());
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Playing = false;
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_userInterface.CloseAll();
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if (mob.TryGetComponent(out StunnableComponent stun))
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{
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stun.Stun(1);
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Clean();
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}
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else
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{
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StandingStateHelper.DropAllItemsInHands(mob, false);
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}
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InstrumentPlayer = null;
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_notifyManager.PopupMessage(Owner, mob, "Your fingers cramp up from playing!");
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}
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_timer += delta;
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if (_timer < 1) return;
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_timer = 0f;
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_midiEventCount = 0;
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}
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}
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}
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