Files
tbd-station-14/Content.IntegrationTests/Tests/DeviceLinking/DeviceLinkingTest.cs
Tayrtahn 95055b43bf Add a test to verify that all device signal sink ports can trigger (#35891)
* Add test of all device link sink ports

* Revert the fixed problem to prove that the test works.
Revert "Fix SpawnAndDeleteAllEntitiesInTheSameSpot heisentest (#32330)"

This reverts commit 4704309b4e.

* Revert "Revert the fixed problem to prove that the test works."

This reverts commit cf0dbe797243552d8a63afefced2acd6829c3887.

* Assert that test devices aren't deleted between port triggers

* Test each port on a different map too

* Convert Linq to guard clauses

* Update Content.IntegrationTests/Tests/DeviceLinking/DeviceLinkingTest.cs

* More informative failure message

* Delete map after each test

* Don't bother sorting by ID

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-18 00:44:38 +01:00

95 lines
3.8 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Content.Server.DeviceLinking.Systems;
using Content.Shared.DeviceLinking;
using Content.Shared.Prototypes;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
namespace Content.IntegrationTests.Tests.DeviceLinking;
public sealed class DeviceLinkingTest
{
private const string PortTesterProtoId = "DeviceLinkingSinkPortTester";
[TestPrototypes]
private const string Prototypes = $@"
- type: entity
id: {PortTesterProtoId}
components:
- type: DeviceLinkSource
ports:
- Output
";
/// <summary>
/// Spawns every entity that has a <see cref="DeviceLinkSinkComponent"/>
/// and sends a signal to every port to make sure nothing causes an error.
/// </summary>
[Test]
public async Task AllDeviceLinkSinksWorkTest()
{
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var compFact = server.ResolveDependency<IComponentFactory>();
var mapMan = server.ResolveDependency<IMapManager>();
var mapSys = server.System<SharedMapSystem>();
var deviceLinkSys = server.System<DeviceLinkSystem>();
var prototypes = server.ProtoMan.EnumeratePrototypes<EntityPrototype>();
await server.WaitAssertion(() =>
{
Assert.Multiple(() =>
{
foreach (var proto in prototypes)
{
if (proto.Abstract || pair.IsTestPrototype(proto))
continue;
if (!proto.TryGetComponent<DeviceLinkSinkComponent>(out var protoSinkComp, compFact))
continue;
foreach (var port in protoSinkComp.Ports)
{
// Create a map for each entity/port combo so they can't interfere
mapSys.CreateMap(out var mapId);
var grid = mapMan.CreateGridEntity(mapId);
mapSys.SetTile(grid.Owner, grid.Comp, Vector2i.Zero, new Tile(1));
var coord = new EntityCoordinates(grid.Owner, 0, 0);
// Spawn the sink entity
var sinkEnt = server.EntMan.SpawnEntity(proto.ID, coord);
// Get the actual sink component, since the one we got from the prototype doesn't have its owner set up
Assert.That(server.EntMan.TryGetComponent<DeviceLinkSinkComponent>(sinkEnt, out var sinkComp),
$"Tester prototype does not have a DeviceLinkSourceComponent!");
// Spawn the tester
var sourceEnt = server.EntMan.SpawnEntity(PortTesterProtoId, coord);
Assert.That(server.EntMan.TryGetComponent<DeviceLinkSourceComponent>(sourceEnt, out var sourceComp),
$"Tester prototype does not have a DeviceLinkSourceComponent!");
// Create a link from the tester's output to the target port on the sink
deviceLinkSys.SaveLinks(null,
sourceEnt,
sinkEnt,
[("Output", port.Id)],
sourceComp,
sinkComp);
// Send a signal to the port
Assert.DoesNotThrow(() => { deviceLinkSys.InvokePort(sourceEnt, "Output", null, sourceComp); },
$"Exception thrown while triggering port {port.Id} of sink device {proto.ID}");
mapSys.DeleteMap(mapId);
}
}
});
});
await pair.CleanReturnAsync();
}
}