* Code cleanup for radio jammer * More Entity<T> for the people, and fix an accidental variable reuse
64 lines
1.8 KiB
C#
64 lines
1.8 KiB
C#
using Content.Shared.DeviceNetwork.Components;
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namespace Content.Shared.DeviceNetwork.Systems;
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/// <inheritdoc cref="DeviceNetworkJammerComponent"/>
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public abstract class SharedDeviceNetworkJammerSystem : EntitySystem
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{
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/// <summary>
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/// Sets the range of the jamming effect.
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/// </summary>
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public void SetRange(Entity<DeviceNetworkJammerComponent> ent, float value)
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{
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ent.Comp.Range = value;
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Dirty(ent);
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}
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/// <inheritdoc cref="SetRange"/>
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public bool TrySetRange(Entity<DeviceNetworkJammerComponent?> ent, float value)
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{
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if (!Resolve(ent, ref ent.Comp, logMissing: false))
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return false;
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SetRange((ent, ent.Comp), value);
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return true;
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}
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/// <summary>
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/// Returns the set of networks that this entity can jam.
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public IReadOnlySet<string> GetJammableNetworks(Entity<DeviceNetworkJammerComponent> ent)
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{
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return ent.Comp.JammableNetworks;
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}
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/// <summary>
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/// Enables this entity to jam packets on the specified network.
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/// </summary>
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public void AddJammableNetwork(Entity<DeviceNetworkJammerComponent> ent, string networkId)
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{
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if (ent.Comp.JammableNetworks.Add(networkId))
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Dirty(ent);
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}
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/// <summary>
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/// Stops this entity from jamming packets on the specified network.
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/// </summary>
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public void RemoveJammableNetwork(Entity<DeviceNetworkJammerComponent> ent, string networkId)
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{
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if (ent.Comp.JammableNetworks.Remove(networkId))
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Dirty(ent);
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}
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/// <summary>
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/// Stops this entity from jamming packets on any networks.
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/// </summary>
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public void ClearJammableNetworks(Entity<DeviceNetworkJammerComponent> ent)
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{
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if (ent.Comp.JammableNetworks.Count == 0)
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return;
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ent.Comp.JammableNetworks.Clear();
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Dirty(ent);
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}
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}
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