Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
76 lines
2.2 KiB
C#
76 lines
2.2 KiB
C#
using System;
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using System.IO;
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using NUnit.Framework;
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using Robust.Shared.Log;
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using Robust.Shared.Timing;
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using Serilog.Events;
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namespace Content.IntegrationTests;
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#nullable enable
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/// <summary>
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/// Log handler intended for pooled integration tests.
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/// </summary>
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/// <remarks>
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/// <para>
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/// This class logs to two places: an NUnit <see cref="TestContext"/>
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/// (so it nicely gets attributed to a test in your IDE),
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/// and an in-memory ring buffer for diagnostic purposes.
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/// If test pooling breaks, the ring buffer can be used to see what the broken instance has gone through.
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/// </para>
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/// <para>
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/// The active test context can be swapped out so pooled instances can correctly have their logs attributed.
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/// </para>
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/// </remarks>
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public sealed class PoolTestLogHandler : ILogHandler
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{
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private readonly string? _prefix;
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private RStopwatch _stopwatch;
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public TextWriter? ActiveContext { get; private set; }
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public LogLevel? FailureLevel { get; set; }
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public PoolTestLogHandler(string? prefix)
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{
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_prefix = prefix != null ? $"{prefix}: " : "";
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}
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public void Log(string sawmillName, LogEvent message)
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{
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if (ActiveContext is not { } testContext)
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{
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// If this gets hit it means something is logging to this instance while it's "between" tests.
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// This is a bug in either the game or the testing system, and must always be investigated.
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throw new InvalidOperationException("Log to pool test log handler without active test context");
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}
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var level = message.Level.ToRobust();
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var name = LogMessage.LogLevelToName(level);
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var seconds = _stopwatch.Elapsed.TotalSeconds;
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var rendered = message.RenderMessage();
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var line = $"{_prefix}{seconds:F3}s [{name}] {sawmillName}: {rendered}";
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testContext.WriteLine(line);
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if (FailureLevel == null || level < FailureLevel)
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return;
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testContext.Flush();
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Assert.Fail($"{line} Exception: {message.Exception}");
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}
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public void ClearContext()
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{
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ActiveContext = null;
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}
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public void ActivateContext(TextWriter context)
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{
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_stopwatch.Restart();
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ActiveContext = context;
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}
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}
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