* predicted examine * atrociously satanic * do it right this time * deltafields aren't necessary * Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.DeltaPressure.cs --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
136 lines
5.0 KiB
C#
136 lines
5.0 KiB
C#
using System.Collections.Concurrent;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Atmos.Piping.Components;
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using Content.Server.Atmos.Serialization;
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using Content.Server.NodeContainer.NodeGroups;
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using Content.Shared.Atmos.Components;
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namespace Content.Server.Atmos.Components
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{
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/// <summary>
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/// Internal Atmos class. Use <see cref="AtmosphereSystem"/> to interact with atmos instead.
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/// </summary>
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[RegisterComponent, Serializable,
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Access(typeof(AtmosphereSystem), typeof(GasTileOverlaySystem), typeof(AtmosDebugOverlaySystem))]
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public sealed partial class GridAtmosphereComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Simulated { get; set; } = true;
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[ViewVariables]
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public bool ProcessingPaused { get; set; } = false;
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[ViewVariables]
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public float Timer { get; set; } = 0f;
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[ViewVariables]
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public int UpdateCounter { get; set; } = 1; // DO NOT SET TO ZERO BY DEFAULT! It will break roundstart atmos...
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[ViewVariables]
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[IncludeDataField(customTypeSerializer:typeof(TileAtmosCollectionSerializer))]
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public Dictionary<Vector2i, TileAtmosphere> Tiles = new(1000);
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[ViewVariables]
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public HashSet<TileAtmosphere> MapTiles = new(1000);
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[ViewVariables]
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public readonly HashSet<TileAtmosphere> ActiveTiles = new(1000);
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[ViewVariables]
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public int ActiveTilesCount => ActiveTiles.Count;
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[ViewVariables]
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public readonly HashSet<ExcitedGroup> ExcitedGroups = new(1000);
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[ViewVariables]
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public int ExcitedGroupCount => ExcitedGroups.Count;
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[ViewVariables]
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public readonly HashSet<TileAtmosphere> HotspotTiles = new(1000);
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[ViewVariables]
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public int HotspotTilesCount => HotspotTiles.Count;
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[ViewVariables]
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public readonly HashSet<TileAtmosphere> SuperconductivityTiles = new(1000);
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[ViewVariables]
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public int SuperconductivityTilesCount => SuperconductivityTiles.Count;
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[ViewVariables]
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public HashSet<TileAtmosphere> HighPressureDelta = new(1000);
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[ViewVariables]
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public int HighPressureDeltaCount => HighPressureDelta.Count;
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/// <summary>
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/// A list of entities that have a <see cref="DeltaPressureComponent"/> and are to
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/// be processed by the <see cref="DeltaPressureSystem"/>, if enabled.
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///
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/// To prevent massive bookkeeping overhead, this list is processed in-place,
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/// with add/remove/find operations helped via a dict.
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/// </summary>
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/// <remarks>If you want to add/remove/find entities in this list,
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/// use the API methods in the Atmospherics API.</remarks>
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[ViewVariables]
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public readonly List<Entity<DeltaPressureComponent>> DeltaPressureEntities =
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new(AtmosphereSystem.DeltaPressurePreAllocateLength);
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/// <summary>
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/// An index lookup for the <see cref="DeltaPressureEntities"/> list.
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/// Used for add/remove/find operations to speed up processing.
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/// </summary>
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public readonly Dictionary<EntityUid, int> DeltaPressureEntityLookup =
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new(AtmosphereSystem.DeltaPressurePreAllocateLength);
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/// <summary>
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/// Integer that indicates the current position in the
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/// <see cref="DeltaPressureEntities"/> list that is being processed.
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/// </summary>
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[ViewVariables(VVAccess.ReadOnly)]
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public int DeltaPressureCursor;
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/// <summary>
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/// Queue of entities that need to have damage applied to them.
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/// </summary>
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[ViewVariables]
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public readonly ConcurrentQueue<AtmosphereSystem.DeltaPressureDamageResult> DeltaPressureDamageResults = new();
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[ViewVariables]
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public readonly HashSet<IPipeNet> PipeNets = new();
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[ViewVariables]
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public readonly HashSet<Entity<AtmosDeviceComponent>> AtmosDevices = new();
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[ViewVariables]
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public readonly Queue<TileAtmosphere> CurrentRunTiles = new();
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[ViewVariables]
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public readonly Queue<ExcitedGroup> CurrentRunExcitedGroups = new();
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[ViewVariables]
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public readonly Queue<IPipeNet> CurrentRunPipeNet = new();
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[ViewVariables]
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public readonly Queue<Entity<AtmosDeviceComponent>> CurrentRunAtmosDevices = new();
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[ViewVariables]
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public readonly HashSet<Vector2i> InvalidatedCoords = new(1000);
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[ViewVariables]
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public readonly Queue<TileAtmosphere> CurrentRunInvalidatedTiles = new();
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[ViewVariables]
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public readonly List<TileAtmosphere> PossiblyDisconnectedTiles = new(100);
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[ViewVariables]
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public int InvalidatedCoordsCount => InvalidatedCoords.Count;
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[ViewVariables]
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public long EqualizationQueueCycleControl { get; set; }
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[ViewVariables]
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public AtmosphereProcessingState State { get; set; } = AtmosphereProcessingState.Revalidate;
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}
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}
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