* Filter Set Outfit menu to exclude loadout sets * Apply loadouts to job outfits * Use appropriate species for Urists * squishy --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
171 lines
7.1 KiB
C#
171 lines
7.1 KiB
C#
using Content.Server.Administration.UI;
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using Content.Server.EUI;
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using Content.Server.Hands.Systems;
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using Content.Server.Preferences.Managers;
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using Content.Shared.Access.Components;
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using Content.Shared.Administration;
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using Content.Shared.Clothing;
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using Content.Shared.Hands.Components;
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using Content.Shared.Humanoid;
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using Content.Shared.Inventory;
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using Content.Shared.PDA;
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using Content.Shared.Preferences;
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using Content.Shared.Preferences.Loadouts;
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using Content.Shared.Roles;
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using Content.Shared.Station;
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using Robust.Shared.Console;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Administration.Commands
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{
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[AdminCommand(AdminFlags.Admin)]
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public sealed class SetOutfitCommand : IConsoleCommand
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{
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[Dependency] private readonly IEntityManager _entities = default!;
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public string Command => "setoutfit";
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public string Description => Loc.GetString("set-outfit-command-description", ("requiredComponent", nameof(InventoryComponent)));
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public string Help => Loc.GetString("set-outfit-command-help-text", ("command", Command));
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length < 1)
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{
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shell.WriteLine(Loc.GetString("shell-wrong-arguments-number"));
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return;
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}
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if (!int.TryParse(args[0], out var entInt))
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{
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shell.WriteLine(Loc.GetString("shell-entity-uid-must-be-number"));
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return;
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}
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var nent = new NetEntity(entInt);
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if (!_entities.TryGetEntity(nent, out var target))
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{
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shell.WriteLine(Loc.GetString("shell-invalid-entity-id"));
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return;
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}
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if (!_entities.HasComponent<InventoryComponent>(target))
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{
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shell.WriteLine(Loc.GetString("shell-target-entity-does-not-have-message", ("missing", "inventory")));
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return;
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}
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if (args.Length == 1)
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{
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if (shell.Player is not { } player)
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{
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shell.WriteError(Loc.GetString("set-outfit-command-is-not-player-error"));
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return;
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}
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var eui = IoCManager.Resolve<EuiManager>();
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var ui = new SetOutfitEui(nent);
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eui.OpenEui(ui, player);
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return;
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}
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if (!SetOutfit(target.Value, args[1], _entities))
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shell.WriteLine(Loc.GetString("set-outfit-command-invalid-outfit-id-error"));
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}
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public static bool SetOutfit(EntityUid target, string gear, IEntityManager entityManager, Action<EntityUid, EntityUid>? onEquipped = null)
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{
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if (!entityManager.TryGetComponent(target, out InventoryComponent? inventoryComponent))
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return false;
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var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
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if (!prototypeManager.TryIndex<StartingGearPrototype>(gear, out var startingGear))
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return false;
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HumanoidCharacterProfile? profile = null;
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ICommonSession? session = null;
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// Check if we are setting the outfit of a player to respect the preferences
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if (entityManager.TryGetComponent(target, out ActorComponent? actorComponent))
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{
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session = actorComponent.PlayerSession;
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var userId = actorComponent.PlayerSession.UserId;
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var preferencesManager = IoCManager.Resolve<IServerPreferencesManager>();
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var prefs = preferencesManager.GetPreferences(userId);
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profile = prefs.SelectedCharacter as HumanoidCharacterProfile;
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}
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var invSystem = entityManager.System<InventorySystem>();
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if (invSystem.TryGetSlots(target, out var slots))
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{
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foreach (var slot in slots)
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{
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invSystem.TryUnequip(target, slot.Name, true, true, false, inventoryComponent);
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var gearStr = ((IEquipmentLoadout) startingGear).GetGear(slot.Name);
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if (gearStr == string.Empty)
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{
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continue;
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}
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var equipmentEntity = entityManager.SpawnEntity(gearStr, entityManager.GetComponent<TransformComponent>(target).Coordinates);
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if (slot.Name == "id" &&
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entityManager.TryGetComponent(equipmentEntity, out PdaComponent? pdaComponent) &&
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entityManager.TryGetComponent<IdCardComponent>(pdaComponent.ContainedId, out var id))
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{
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id.FullName = entityManager.GetComponent<MetaDataComponent>(target).EntityName;
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}
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invSystem.TryEquip(target, equipmentEntity, slot.Name, silent: true, force: true, inventory: inventoryComponent);
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onEquipped?.Invoke(target, equipmentEntity);
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}
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}
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if (entityManager.TryGetComponent(target, out HandsComponent? handsComponent))
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{
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var handsSystem = entityManager.System<HandsSystem>();
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var coords = entityManager.GetComponent<TransformComponent>(target).Coordinates;
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foreach (var prototype in startingGear.Inhand)
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{
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var inhandEntity = entityManager.SpawnEntity(prototype, coords);
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handsSystem.TryPickup(target, inhandEntity, checkActionBlocker: false, handsComp: handsComponent);
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}
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}
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// See if this starting gear is associated with a job
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var jobs = prototypeManager.EnumeratePrototypes<JobPrototype>();
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foreach (var job in jobs)
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{
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if (job.StartingGear != gear)
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continue;
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var jobProtoId = LoadoutSystem.GetJobPrototype(job.ID);
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if (!prototypeManager.TryIndex<RoleLoadoutPrototype>(jobProtoId, out var jobProto))
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break;
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// Don't require a player, so this works on Urists
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profile ??= entityManager.TryGetComponent<HumanoidAppearanceComponent>(target, out var comp)
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? HumanoidCharacterProfile.DefaultWithSpecies(comp.Species)
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: new HumanoidCharacterProfile();
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// Try to get the user's existing loadout for the role
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profile.Loadouts.TryGetValue(jobProtoId, out var roleLoadout);
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if (roleLoadout == null)
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{
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// If they don't have a loadout for the role, make a default one
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roleLoadout = new RoleLoadout(jobProtoId);
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roleLoadout.SetDefault(profile, session, prototypeManager);
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}
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// Equip the target with the job loadout
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var stationSpawning = entityManager.System<SharedStationSpawningSystem>();
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stationSpawning.EquipRoleLoadout(target, roleLoadout, jobProto);
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}
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return true;
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}
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}
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}
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