Files
tbd-station-14/Content.Shared/Labels/Components/LabelComponent.cs
Tayrtahn f4976a3288 Add prediction to hand labeler labels (#25869)
Added prediction to labels
2024-03-06 12:33:28 +11:00

25 lines
903 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Labels.Components;
/// <summary>
/// Makes entities have a label in their name. Labels are normally given by <see cref="HandLabelerComponent"/>
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class LabelComponent : Component
{
/// <summary>
/// Current text on the label. If set before map init, during map init this string will be localized.
/// This permits localized preset labels with fallback to the text written on the label.
/// </summary>
[DataField, AutoNetworkedField]
public string? CurrentLabel { get; set; }
/// <summary>
/// The original name of the entity
/// Used for reverting the modified entity name when the label is removed
/// </summary>
[DataField, AutoNetworkedField]
public string? OriginalName { get; set; }
}