Files
tbd-station-14/Content.Server/GameObjects/Components/Singularity/ServerSingularityComponent.cs
Acruid 9459400002 SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-03-21 17:12:03 +01:00

170 lines
5.5 KiB
C#

#nullable enable
using Content.Server.GameObjects.Components.Observer;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.StationEvents;
using Content.Shared.Physics;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision;
using Robust.Shared.Physics.Dynamics.Shapes;
using Robust.Shared.Random;
using Robust.Server.GameObjects;
using Content.Shared.GameObjects.Components.Singularity;
using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Timing;
namespace Content.Server.GameObjects.Components.Singularity
{
[RegisterComponent]
public class ServerSingularityComponent : SharedSingularityComponent, IStartCollide
{
[Dependency] private readonly IRobustRandom _random = default!;
public int Energy
{
get => _energy;
set
{
if (value == _energy) return;
_energy = value;
if (_energy <= 0)
{
Owner.Delete();
return;
}
Level = _energy switch
{
var n when n >= 1500 => 6,
var n when n >= 1000 => 5,
var n when n >= 600 => 4,
var n when n >= 300 => 3,
var n when n >= 200 => 2,
var n when n < 200 => 1,
_ => 1
};
}
}
private int _energy = 180;
public int Level
{
get => _level;
set
{
if (value == _level) return;
if (value < 0) value = 0;
if (value > 6) value = 6;
_level = value;
if(_radiationPulseComponent != null) _radiationPulseComponent.RadsPerSecond = 10 * value;
_spriteComponent?.LayerSetRSI(0, "Constructible/Power/Singularity/singularity_" + _level + ".rsi");
_spriteComponent?.LayerSetState(0, "singularity_" + _level);
if (_collidableComponent != null && _collidableComponent.Fixtures.Any() && _collidableComponent.Fixtures[0].Shape is PhysShapeCircle circle)
{
circle.Radius = _level - 0.5f;
}
Dirty();
}
}
private int _level;
public int EnergyDrain =>
Level switch
{
6 => 20,
5 => 15,
4 => 10,
3 => 5,
2 => 2,
1 => 1,
_ => 0
};
private PhysicsComponent? _collidableComponent;
private SpriteComponent? _spriteComponent;
private RadiationPulseComponent? _radiationPulseComponent;
private IPlayingAudioStream? _playingSound;
public override ComponentState GetComponentState(ICommonSession player)
{
return new SingularityComponentState(Level);
}
public override void Initialize()
{
base.Initialize();
var audioParams = AudioParams.Default;
audioParams.Loop = true;
audioParams.MaxDistance = 20f;
audioParams.Volume = 5;
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Effects/singularity_form.ogg", Owner);
Timer.Spawn(5200,() => _playingSound = SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Effects/singularity.ogg", Owner, audioParams));
if (!Owner.TryGetComponent(out _spriteComponent))
Logger.Error("SingularityComponent was spawned without SpriteComponent");
if (!Owner.TryGetComponent(out _radiationPulseComponent))
Logger.Error("SingularityComponent was spawned without RadiationPulseComponent");
if (!Owner.TryGetComponent(out _collidableComponent))
Logger.Error("SingularityComponent was spawned without CollidableComponent!");
else
_collidableComponent.Hard = false;
Level = 1;
}
public void Update(int seconds)
{
Energy -= EnergyDrain * seconds;
}
void IStartCollide.CollideWith(IPhysBody ourBody, IPhysBody otherBody, in Manifold manifold)
{
var otherEntity = otherBody.Entity;
if (otherEntity.TryGetComponent<IMapGridComponent>(out var mapGridComponent))
{
foreach (var tile in mapGridComponent.Grid.GetTilesIntersecting(ourBody.GetWorldAABB()))
{
mapGridComponent.Grid.SetTile(tile.GridIndices, Tile.Empty);
Energy++;
}
return;
}
if (otherEntity.HasComponent<ContainmentFieldComponent>() || (otherEntity.TryGetComponent<ContainmentFieldGeneratorComponent>(out var component) && component.CanRepell(Owner)))
{
return;
}
if (otherEntity.IsInContainer())
return;
otherEntity.Delete();
Energy++;
}
public override void OnRemove()
{
_playingSound?.Stop();
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Effects/singularity_collapse.ogg", Owner.Transform.Coordinates);
base.OnRemove();
}
}
}