* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
90 lines
3.1 KiB
C#
90 lines
3.1 KiB
C#
using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Nutrition;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Culinary
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{
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[RegisterComponent]
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class SliceableFoodComponent : Component, IInteractUsing, IExamine
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{
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public override string Name => "SliceableFood";
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int IInteractUsing.Priority => 1; // take priority over eating with utensils
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[DataField("slice")] [ViewVariables(VVAccess.ReadWrite)]
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private string _slice = string.Empty;
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[DataField("sound")] [ViewVariables(VVAccess.ReadWrite)]
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private string _sound = "/Audio/Items/Culinary/chop.ogg";
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[DataField("count")] [ViewVariables(VVAccess.ReadWrite)]
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private ushort _totalCount = 5;
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[ViewVariables(VVAccess.ReadWrite)] public ushort Count;
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public override void Initialize()
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{
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base.Initialize();
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Count = _totalCount;
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Owner.EnsureComponent<FoodComponent>();
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Owner.EnsureComponent<SolutionContainerComponent>();
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}
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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if (string.IsNullOrEmpty(_slice))
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{
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return false;
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}
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if (!Owner.TryGetComponent(out SolutionContainerComponent? solution))
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{
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return false;
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}
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if (!eventArgs.Using.TryGetComponent(out UtensilComponent? utensil) || !utensil.HasType(UtensilType.Knife))
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{
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return false;
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}
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var itemToSpawn = Owner.EntityManager.SpawnEntity(_slice, Owner.Transform.Coordinates);
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if (eventArgs.User.TryGetComponent(out HandsComponent? handsComponent))
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{
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if (ContainerHelpers.IsInContainer(Owner))
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{
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handsComponent.PutInHandOrDrop(itemToSpawn.GetComponent<ItemComponent>());
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}
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}
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SoundSystem.Play(Filter.Pvs(Owner), _sound, Owner.Transform.Coordinates,
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AudioParams.Default.WithVolume(-2));
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Count--;
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if (Count < 1)
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{
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Owner.Delete();
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return true;
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}
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solution.TryRemoveReagent("chem.Nutriment", solution.CurrentVolume / ReagentUnit.New(Count + 1));
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return true;
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}
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public void Examine(FormattedMessage message, bool inDetailsRange)
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{
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message.AddMarkup(Loc.GetString($"There are { Count } slices remaining."));
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}
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}
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}
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