* stack cleanup * fix tests and ulong * somehow did half a commit * ulong got usmall. (it's ints now) * sussy baka cleanup * mirror's review * make da tests pass again * shadowcommander review * sloth por favor * Update StoreSystem.Ui.cs
42 lines
1.4 KiB
C#
42 lines
1.4 KiB
C#
using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Utility;
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namespace Content.Shared.Stacks
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{
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[Prototype("stack")]
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public sealed class StackPrototype : IPrototype
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{
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[ViewVariables]
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[IdDataFieldAttribute]
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public string ID { get; } = default!;
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/// <summary>
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/// Human-readable name for this stack type e.g. "Steel"
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/// </summary>
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/// <remarks>This is a localization string ID.</remarks>
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[DataField("name")]
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public string Name { get; } = string.Empty;
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/// <summary>
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/// An icon that will be used to represent this stack type.
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/// </summary>
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[DataField("icon")]
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public SpriteSpecifier? Icon { get; }
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/// <summary>
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/// The entity id that will be spawned by default from this stack.
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/// </summary>
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[DataField("spawn", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string Spawn { get; } = string.Empty;
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/// <summary>
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/// The maximum amount of things that can be in a stack.
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/// Can be overriden on <see cref="SharedStackComponent"/>
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/// if null, simply has unlimited max count.
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/// </summary>
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[DataField("maxCount")]
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public int? MaxCount { get; }
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}
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}
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