using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Utility;
namespace Content.Shared.Stacks
{
[Prototype("stack")]
public sealed class StackPrototype : IPrototype
{
[ViewVariables]
[IdDataFieldAttribute]
public string ID { get; } = default!;
///
/// Human-readable name for this stack type e.g. "Steel"
///
/// This is a localization string ID.
[DataField("name")]
public string Name { get; } = string.Empty;
///
/// An icon that will be used to represent this stack type.
///
[DataField("icon")]
public SpriteSpecifier? Icon { get; }
///
/// The entity id that will be spawned by default from this stack.
///
[DataField("spawn", required: true, customTypeSerializer:typeof(PrototypeIdSerializer))]
public string Spawn { get; } = string.Empty;
///
/// The maximum amount of things that can be in a stack.
/// Can be overriden on
/// if null, simply has unlimited max count.
///
[DataField("maxCount")]
public int? MaxCount { get; }
}
}