* Adds smoke reaction effect * smoke tweaks * address reviews * Smoke fix * Refactor smoke and add foam * Fix stuff * Remove thing * Little things * Address some comments * Address more things * More addressing * License stuff * Address refactor request * Small things * Add nullability * Update Content.Server/GameObjects/EntitySystems/SolutionAreaEffectSystem.cs Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
20 lines
551 B
C#
20 lines
551 B
C#
#nullable enable
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using Content.Server.GameObjects.Components.Chemistry;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Server.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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public class SolutionAreaEffectSystem : EntitySystem
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{
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public override void Update(float frameTime)
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{
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foreach (var inception in ComponentManager.EntityQuery<SolutionAreaEffectInceptionComponent>())
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{
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inception.InceptionUpdate(frameTime);
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}
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}
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}
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}
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