#nullable enable using Content.Server.GameObjects.Components.Chemistry; using JetBrains.Annotations; using Robust.Shared.GameObjects.Systems; namespace Content.Server.GameObjects.EntitySystems { [UsedImplicitly] public class SolutionAreaEffectSystem : EntitySystem { public override void Update(float frameTime) { foreach (var inception in ComponentManager.EntityQuery()) { inception.InceptionUpdate(frameTime); } } } }