* Shelve * 22 file diff * What if it was just better * Hold that thought * Near final Commit, then YAML hell * 95% done with cs * Working Commit * Final Commit (Before reviews tear it apart and kill me) * Add a really stupid comment. * KILL * EXPLODE TEST FAILS WITH MY MIND * I hate it here * TACTICAL NUCLEAR STRIKE * Wait what the fuck was I doing? * Comments * Me when I'm stupid * Food doesn't need solutions * API improvements with some API weirdness * Move non-API out of API * Better comment * Fixes and spelling mistakes * Final fixes * Final fixes for real... * Kill food and drink localization files because I hate them. * Water droplet fix * Utensil fixes * Fix verb priority (It should've been 2) * A few minor localization fixes * merge conflict and stuff * MERGE CONFLICT NUCLEAR WAR!!! * Cleanup --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
402 lines
15 KiB
C#
402 lines
15 KiB
C#
using Content.Server.Actions;
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using Content.Server.Humanoid;
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using Content.Server.Inventory;
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using Content.Server.Polymorph.Components;
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using Content.Shared.Buckle;
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using Content.Shared.Coordinates;
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using Content.Shared.Damage;
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using Content.Shared.Destructible;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Mind;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Nutrition;
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using Content.Shared.Polymorph;
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using Content.Shared.Popups;
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using Robust.Server.Audio;
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using Robust.Server.Containers;
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using Robust.Server.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Server.Polymorph.Systems;
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public sealed partial class PolymorphSystem : EntitySystem
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{
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[Dependency] private readonly SharedMapSystem _map = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly ActionsSystem _actions = default!;
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[Dependency] private readonly AudioSystem _audio = default!;
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[Dependency] private readonly SharedBuckleSystem _buckle = default!;
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[Dependency] private readonly ContainerSystem _container = default!;
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly HumanoidAppearanceSystem _humanoid = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly MobThresholdSystem _mobThreshold = default!;
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[Dependency] private readonly ServerInventorySystem _inventory = default!;
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[Dependency] private readonly SharedHandsSystem _hands = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly TransformSystem _transform = default!;
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[Dependency] private readonly SharedMindSystem _mindSystem = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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private const string RevertPolymorphId = "ActionRevertPolymorph";
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public override void Initialize()
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{
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SubscribeLocalEvent<PolymorphableComponent, ComponentStartup>(OnComponentStartup);
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SubscribeLocalEvent<PolymorphedEntityComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<PolymorphableComponent, PolymorphActionEvent>(OnPolymorphActionEvent);
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SubscribeLocalEvent<PolymorphedEntityComponent, RevertPolymorphActionEvent>(OnRevertPolymorphActionEvent);
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SubscribeLocalEvent<PolymorphedEntityComponent, BeforeFullySlicedEvent>(OnBeforeFullySliced);
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SubscribeLocalEvent<PolymorphedEntityComponent, DestructionEventArgs>(OnDestruction);
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InitializeMap();
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<PolymorphedEntityComponent>();
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while (query.MoveNext(out var uid, out var comp))
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{
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comp.Time += frameTime;
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if (comp.Configuration.Duration != null && comp.Time >= comp.Configuration.Duration)
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{
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Revert((uid, comp));
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continue;
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}
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if (!TryComp<MobStateComponent>(uid, out var mob))
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continue;
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if (comp.Configuration.RevertOnDeath && _mobState.IsDead(uid, mob) ||
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comp.Configuration.RevertOnCrit && _mobState.IsIncapacitated(uid, mob))
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{
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Revert((uid, comp));
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}
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}
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}
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private void OnComponentStartup(Entity<PolymorphableComponent> ent, ref ComponentStartup args)
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{
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if (ent.Comp.InnatePolymorphs != null)
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{
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foreach (var morph in ent.Comp.InnatePolymorphs)
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{
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CreatePolymorphAction(morph, ent);
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}
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}
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}
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private void OnMapInit(Entity<PolymorphedEntityComponent> ent, ref MapInitEvent args)
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{
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var (uid, component) = ent;
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if (component.Configuration.Forced)
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return;
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if (_actions.AddAction(uid, ref component.Action, out var action, RevertPolymorphId))
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{
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_actions.SetEntityIcon((component.Action.Value, action), component.Parent);
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_actions.SetUseDelay(component.Action.Value, TimeSpan.FromSeconds(component.Configuration.Delay));
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}
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}
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private void OnPolymorphActionEvent(Entity<PolymorphableComponent> ent, ref PolymorphActionEvent args)
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{
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if (!_proto.TryIndex(args.ProtoId, out var prototype) || args.Handled)
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return;
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PolymorphEntity(ent, prototype.Configuration);
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args.Handled = true;
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}
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private void OnRevertPolymorphActionEvent(Entity<PolymorphedEntityComponent> ent,
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ref RevertPolymorphActionEvent args)
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{
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Revert((ent, ent));
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}
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private void OnBeforeFullySliced(Entity<PolymorphedEntityComponent> ent, ref BeforeFullySlicedEvent args)
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{
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var (_, comp) = ent;
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if (comp.Configuration.RevertOnEat)
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{
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args.Cancel();
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Revert((ent, ent));
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}
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}
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/// <summary>
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/// It is possible to be polymorphed into an entity that can't "die", but is instead
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/// destroyed. This handler ensures that destruction is treated like death.
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/// </summary>
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private void OnDestruction(Entity<PolymorphedEntityComponent> ent, ref DestructionEventArgs args)
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{
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if (ent.Comp.Configuration.RevertOnDeath)
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{
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Revert((ent, ent));
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}
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}
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/// <summary>
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/// Polymorphs the target entity into the specific polymorph prototype
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/// </summary>
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/// <param name="uid">The entity that will be transformed</param>
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/// <param name="protoId">The id of the polymorph prototype</param>
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public EntityUid? PolymorphEntity(EntityUid uid, ProtoId<PolymorphPrototype> protoId)
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{
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var config = _proto.Index(protoId).Configuration;
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return PolymorphEntity(uid, config);
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}
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/// <summary>
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/// Polymorphs the target entity into another.
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/// </summary>
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/// <param name="uid">The entity that will be transformed</param>
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/// <param name="configuration">The new polymorph configuration</param>
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/// <returns>The new entity, or null if the polymorph failed.</returns>
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public EntityUid? PolymorphEntity(EntityUid uid, PolymorphConfiguration configuration)
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{
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// If they're morphed, check their current config to see if they can be
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// morphed again
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if (!configuration.IgnoreAllowRepeatedMorphs
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&& TryComp<PolymorphedEntityComponent>(uid, out var currentPoly)
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&& !currentPoly.Configuration.AllowRepeatedMorphs)
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return null;
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// If this polymorph has a cooldown, check if that amount of time has passed since the
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// last polymorph ended.
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if (TryComp<PolymorphableComponent>(uid, out var polymorphableComponent) &&
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polymorphableComponent.LastPolymorphEnd != null &&
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_gameTiming.CurTime < polymorphableComponent.LastPolymorphEnd + configuration.Cooldown)
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return null;
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// mostly just for vehicles
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_buckle.TryUnbuckle(uid, uid, true);
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var targetTransformComp = Transform(uid);
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if (configuration.PolymorphSound != null)
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_audio.PlayPvs(configuration.PolymorphSound, targetTransformComp.Coordinates);
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var child = Spawn(configuration.Entity, _transform.GetMapCoordinates(uid, targetTransformComp), rotation: _transform.GetWorldRotation(uid));
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if (configuration.PolymorphPopup != null)
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_popup.PopupEntity(Loc.GetString(configuration.PolymorphPopup,
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("parent", Identity.Entity(uid, EntityManager)),
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("child", Identity.Entity(child, EntityManager))),
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child);
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_mindSystem.MakeSentient(child);
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var polymorphedComp = Factory.GetComponent<PolymorphedEntityComponent>();
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polymorphedComp.Parent = uid;
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polymorphedComp.Configuration = configuration;
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AddComp(child, polymorphedComp);
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var childXform = Transform(child);
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_transform.SetLocalRotation(child, targetTransformComp.LocalRotation, childXform);
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if (_container.TryGetContainingContainer((uid, targetTransformComp, null), out var cont))
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_container.Insert(child, cont);
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//Transfers all damage from the original to the new one
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if (configuration.TransferDamage &&
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TryComp<DamageableComponent>(child, out var damageParent) &&
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_mobThreshold.GetScaledDamage(uid, child, out var damage) &&
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damage != null)
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{
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_damageable.SetDamage(child, damageParent, damage);
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}
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if (configuration.Inventory == PolymorphInventoryChange.Transfer)
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{
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_inventory.TransferEntityInventories(uid, child);
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foreach (var hand in _hands.EnumerateHeld(uid))
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{
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_hands.TryDrop(uid, hand, checkActionBlocker: false);
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_hands.TryPickupAnyHand(child, hand);
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}
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}
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else if (configuration.Inventory == PolymorphInventoryChange.Drop)
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{
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if (_inventory.TryGetContainerSlotEnumerator(uid, out var enumerator))
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{
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while (enumerator.MoveNext(out var slot))
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{
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_inventory.TryUnequip(uid, slot.ID, true, true);
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}
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}
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foreach (var held in _hands.EnumerateHeld(uid))
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{
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_hands.TryDrop(uid, held);
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}
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}
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if (configuration.TransferName && TryComp(uid, out MetaDataComponent? targetMeta))
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_metaData.SetEntityName(child, targetMeta.EntityName);
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if (configuration.TransferHumanoidAppearance)
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{
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_humanoid.CloneAppearance(uid, child);
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}
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if (_mindSystem.TryGetMind(uid, out var mindId, out var mind))
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_mindSystem.TransferTo(mindId, child, mind: mind);
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//Ensures a map to banish the entity to
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EnsurePausedMap();
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if (PausedMap != null)
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_transform.SetParent(uid, targetTransformComp, PausedMap.Value);
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// Raise an event to inform anything that wants to know about the entity swap
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var ev = new PolymorphedEvent(uid, child, false);
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RaiseLocalEvent(uid, ref ev);
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// visual effect spawn
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if (configuration.EffectProto != null)
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SpawnAttachedTo(configuration.EffectProto, child.ToCoordinates());
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return child;
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}
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/// <summary>
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/// Reverts a polymorphed entity back into its original form
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/// </summary>
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/// <param name="uid">The entityuid of the entity being reverted</param>
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/// <param name="component"></param>
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public EntityUid? Revert(Entity<PolymorphedEntityComponent?> ent)
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{
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var (uid, component) = ent;
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if (!Resolve(ent, ref component))
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return null;
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if (Deleted(uid))
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return null;
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var parent = component.Parent;
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if (Deleted(parent))
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return null;
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var uidXform = Transform(uid);
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var parentXform = Transform(parent);
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if (component.Configuration.ExitPolymorphSound != null)
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_audio.PlayPvs(component.Configuration.ExitPolymorphSound, uidXform.Coordinates);
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_transform.SetParent(parent, parentXform, uidXform.ParentUid);
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_transform.SetCoordinates(parent, parentXform, uidXform.Coordinates, uidXform.LocalRotation);
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if (component.Configuration.TransferDamage &&
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TryComp<DamageableComponent>(parent, out var damageParent) &&
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_mobThreshold.GetScaledDamage(uid, parent, out var damage) &&
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damage != null)
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{
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_damageable.SetDamage(parent, damageParent, damage);
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}
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if (component.Configuration.Inventory == PolymorphInventoryChange.Transfer)
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{
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_inventory.TransferEntityInventories(uid, parent);
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foreach (var held in _hands.EnumerateHeld(uid))
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{
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_hands.TryDrop(uid, held);
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_hands.TryPickupAnyHand(parent, held, checkActionBlocker: false);
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}
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}
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else if (component.Configuration.Inventory == PolymorphInventoryChange.Drop)
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{
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if (_inventory.TryGetContainerSlotEnumerator(uid, out var enumerator))
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{
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while (enumerator.MoveNext(out var slot))
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{
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_inventory.TryUnequip(uid, slot.ID);
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}
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}
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foreach (var held in _hands.EnumerateHeld(uid))
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{
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_hands.TryDrop(uid, held);
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}
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}
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if (_mindSystem.TryGetMind(uid, out var mindId, out var mind))
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_mindSystem.TransferTo(mindId, parent, mind: mind);
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if (TryComp<PolymorphableComponent>(parent, out var polymorphableComponent))
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polymorphableComponent.LastPolymorphEnd = _gameTiming.CurTime;
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// if an item polymorph was picked up, put it back down after reverting
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_transform.AttachToGridOrMap(parent, parentXform);
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// Raise an event to inform anything that wants to know about the entity swap
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var ev = new PolymorphedEvent(uid, parent, true);
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RaiseLocalEvent(uid, ref ev);
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// visual effect spawn
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if (component.Configuration.EffectProto != null)
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SpawnAttachedTo(component.Configuration.EffectProto, parent.ToCoordinates());
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if (component.Configuration.ExitPolymorphPopup != null)
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_popup.PopupEntity(Loc.GetString(component.Configuration.ExitPolymorphPopup,
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("parent", Identity.Entity(uid, EntityManager)),
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("child", Identity.Entity(parent, EntityManager))),
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parent);
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QueueDel(uid);
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return parent;
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}
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/// <summary>
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/// Creates a sidebar action for an entity to be able to polymorph at will
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/// </summary>
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/// <param name="id">The string of the id of the polymorph action</param>
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/// <param name="target">The entity that will be gaining the action</param>
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public void CreatePolymorphAction(ProtoId<PolymorphPrototype> id, Entity<PolymorphableComponent> target)
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{
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target.Comp.PolymorphActions ??= new();
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if (target.Comp.PolymorphActions.ContainsKey(id))
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return;
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if (!_proto.TryIndex(id, out var polyProto))
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return;
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var entProto = _proto.Index(polyProto.Configuration.Entity);
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EntityUid? actionId = default!;
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if (!_actions.AddAction(target, ref actionId, RevertPolymorphId, target))
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return;
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target.Comp.PolymorphActions.Add(id, actionId.Value);
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var metaDataCache = MetaData(actionId.Value);
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_metaData.SetEntityName(actionId.Value, Loc.GetString("polymorph-self-action-name", ("target", entProto.Name)), metaDataCache);
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_metaData.SetEntityDescription(actionId.Value, Loc.GetString("polymorph-self-action-description", ("target", entProto.Name)), metaDataCache);
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if (_actions.GetAction(actionId) is not {} action)
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return;
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_actions.SetIcon((action, action.Comp), new SpriteSpecifier.EntityPrototype(polyProto.Configuration.Entity));
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_actions.SetEvent(action, new PolymorphActionEvent(id));
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}
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public void RemovePolymorphAction(ProtoId<PolymorphPrototype> id, Entity<PolymorphableComponent> target)
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{
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if (target.Comp.PolymorphActions is not {} actions)
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return;
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if (actions.TryGetValue(id, out var action))
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_actions.RemoveAction(target.Owner, action);
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}
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}
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