Files
tbd-station-14/Content.Shared/Light/SharedHandheldLightSystem.cs
Centronias 9053c9692f Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341)
* - Combine enum keys `ToggleableLightVisuals` and `ToggleVisuals` into `ToggleableVisuals`
- Rename `ToggleableLightVisualsComponent` to `ToggleableVisualsComponent` and `ToggleableLightVisualsSystem` to `ToggleableVisualsSystem`
  - (The `SpriteLayer` field on the component is now required because the old default of `light` doesn't make sense anymore)
- Make it so that `ToggleableVisualsComponent` works even when there's not a light attached to the entity
  - (Amazingly this seems to have only applied to  Headphones, but I can only imagine there are many other things people would like to do with simple toggleable visuals)
- Explicitly make `ItemTogglePointLightComponent`'s purpose to make `ToggleVisualsComponent` apply to `PointLightComponent`s on the same entity.
  - Add field `ToggleableVisualsColorModulatesLights`, which makes the `Color` appearance value of `ToggleableVisuals` modulate the color of lights on the same entity
  - Lots of prototype updates to uptake the above

* fix bad merge

* unbork robust

* blindly letting rider reformat stuff

* I guess I never cleaned up these imports at all
2025-05-30 19:53:56 -04:00

107 lines
3.7 KiB
C#

using Content.Shared.Actions;
using Content.Shared.Clothing.EntitySystems;
using Content.Shared.Item;
using Content.Shared.Light.Components;
using Content.Shared.Toggleable;
using Content.Shared.Verbs;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.GameStates;
using Robust.Shared.Utility;
namespace Content.Shared.Light;
public abstract class SharedHandheldLightSystem : EntitySystem
{
[Dependency] private readonly SharedItemSystem _itemSys = default!;
[Dependency] private readonly ClothingSystem _clothingSys = default!;
[Dependency] private readonly SharedActionsSystem _actionSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HandheldLightComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<HandheldLightComponent, ComponentHandleState>(OnHandleState);
SubscribeLocalEvent<HandheldLightComponent, GetVerbsEvent<ActivationVerb>>(AddToggleLightVerb);
}
private void OnInit(EntityUid uid, HandheldLightComponent component, ComponentInit args)
{
UpdateVisuals(uid, component);
// Want to make sure client has latest data on level so battery displays properly.
Dirty(uid, component);
}
private void OnHandleState(EntityUid uid, HandheldLightComponent component, ref ComponentHandleState args)
{
if (args.Current is not HandheldLightComponent.HandheldLightComponentState state)
return;
component.Level = state.Charge;
SetActivated(uid, state.Activated, component, false);
}
public void SetActivated(EntityUid uid, bool activated, HandheldLightComponent? component = null, bool makeNoise = true)
{
if (!Resolve(uid, ref component))
return;
if (component.Activated == activated)
return;
component.Activated = activated;
if (makeNoise)
{
var sound = component.Activated ? component.TurnOnSound : component.TurnOffSound;
_audio.PlayPvs(sound, uid);
}
Dirty(uid, component);
UpdateVisuals(uid, component);
}
public void UpdateVisuals(EntityUid uid, HandheldLightComponent? component = null, AppearanceComponent? appearance = null)
{
if (!Resolve(uid, ref component, ref appearance, false))
return;
if (component.AddPrefix)
{
var prefix = component.Activated ? "on" : "off";
_itemSys.SetHeldPrefix(uid, prefix);
_clothingSys.SetEquippedPrefix(uid, prefix);
}
if (component.ToggleActionEntity != null)
_actionSystem.SetToggled(component.ToggleActionEntity, component.Activated);
_appearance.SetData(uid, ToggleableVisuals.Enabled, component.Activated, appearance);
}
private void AddToggleLightVerb(Entity<HandheldLightComponent> ent, ref GetVerbsEvent<ActivationVerb> args)
{
if (!args.CanAccess || !args.CanInteract || !ent.Comp.ToggleOnInteract)
return;
var @event = args;
ActivationVerb verb = new()
{
Text = Loc.GetString("verb-common-toggle-light"),
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/light.svg.192dpi.png")),
Act = ent.Comp.Activated
? () => TurnOff(ent)
: () => TurnOn(@event.User, ent)
};
args.Verbs.Add(verb);
}
public abstract bool TurnOff(Entity<HandheldLightComponent> ent, bool makeNoise = true);
public abstract bool TurnOn(EntityUid user, Entity<HandheldLightComponent> uid);
}