* Enable nullability in Content.Client * Remove #nullable enable * Merge fixes * Remove Debug.Assert * Merge fixes * Fix build * Fix build
84 lines
2.4 KiB
C#
84 lines
2.4 KiB
C#
using System;
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using Content.Client.Command;
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using Content.Shared.GameObjects.Components.Command;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.GameObjects.Components.Command
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{
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public class CommunicationsConsoleBoundUserInterface : BoundUserInterface
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[ViewVariables] private CommunicationsConsoleMenu? _menu;
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public bool CanCall { get; private set; }
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public bool CountdownStarted { get; private set; }
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public int Countdown => _expectedCountdownTime == null
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? 0 : Math.Max((int)_expectedCountdownTime.Value.Subtract(_gameTiming.CurTime).TotalSeconds, 0);
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private TimeSpan? _expectedCountdownTime;
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public CommunicationsConsoleBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_menu = new CommunicationsConsoleMenu(this);
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_menu.OnClose += Close;
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_menu.OpenCentered();
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}
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public void EmergencyShuttleButtonPressed()
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{
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if (CountdownStarted)
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RecallShuttle();
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else
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CallShuttle();
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}
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public void CallShuttle()
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{
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SendMessage(new CommunicationsConsoleCallEmergencyShuttleMessage());
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}
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public void RecallShuttle()
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{
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SendMessage(new CommunicationsConsoleRecallEmergencyShuttleMessage());
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (state is not CommunicationsConsoleInterfaceState commsState)
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return;
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CanCall = commsState.CanCall;
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_expectedCountdownTime = commsState.ExpectedCountdownEnd;
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CountdownStarted = commsState.CountdownStarted;
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if (_menu != null)
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{
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_menu.UpdateCountdown();
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_menu.EmergencyShuttleButton.Disabled = !CanCall;
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}
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing) return;
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_menu?.Dispose();
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}
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}
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}
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