* Enable nullability in Content.Client * Remove #nullable enable * Merge fixes * Remove Debug.Assert * Merge fixes * Fix build * Fix build
25 lines
704 B
C#
25 lines
704 B
C#
using Content.Shared.GameObjects.Components.Chemistry;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.Maths;
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namespace Content.Client.GameObjects.Components.Chemistry
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{
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[UsedImplicitly]
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public class SmokeVisualizer : AppearanceVisualizer
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{
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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if (component.TryGetData<Color>(SmokeVisuals.Color, out var color))
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{
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if (component.Owner.TryGetComponent(out ISpriteComponent? sprite))
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{
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sprite.Color = color;
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}
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}
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}
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}
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}
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