* Enable nullability in Content.Client * Remove #nullable enable * Merge fixes * Remove Debug.Assert * Merge fixes * Fix build * Fix build
43 lines
1.4 KiB
C#
43 lines
1.4 KiB
C#
using Content.Shared.GameObjects.Components.Atmos;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Client.GameObjects.Components.Atmos.Piping
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{
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[UsedImplicitly]
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[DataDefinition]
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public class PumpVisualizer : AppearanceVisualizer
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{
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[DataField("pumpEnabledState")] private string _pumpEnabledState = "pumpPressureOn";
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public override void InitializeEntity(IEntity entity)
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{
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base.InitializeEntity(entity);
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if (!entity.TryGetComponent(out ISpriteComponent? sprite)) return;
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sprite.LayerMapReserveBlank(Layer.PumpEnabled);
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var pumpEnabledLayer = sprite.LayerMapGet(Layer.PumpEnabled);
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sprite.LayerSetState(pumpEnabledLayer, _pumpEnabledState);
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite)) return;
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if (!component.TryGetData(PumpVisuals.VisualState, out PumpVisualState pumpVisualState)) return;
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var pumpEnabledLayer = sprite.LayerMapGet(Layer.PumpEnabled);
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sprite.LayerSetVisible(pumpEnabledLayer, pumpVisualState.PumpEnabled);
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}
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public enum Layer : byte
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{
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PumpEnabled,
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}
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}
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}
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