using Content.Shared.GameObjects.Components.Atmos; using JetBrains.Annotations; using Robust.Client.GameObjects; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Client.GameObjects.Components.Atmos.Piping { [UsedImplicitly] [DataDefinition] public class PumpVisualizer : AppearanceVisualizer { [DataField("pumpEnabledState")] private string _pumpEnabledState = "pumpPressureOn"; public override void InitializeEntity(IEntity entity) { base.InitializeEntity(entity); if (!entity.TryGetComponent(out ISpriteComponent? sprite)) return; sprite.LayerMapReserveBlank(Layer.PumpEnabled); var pumpEnabledLayer = sprite.LayerMapGet(Layer.PumpEnabled); sprite.LayerSetState(pumpEnabledLayer, _pumpEnabledState); } public override void OnChangeData(AppearanceComponent component) { base.OnChangeData(component); if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite)) return; if (!component.TryGetData(PumpVisuals.VisualState, out PumpVisualState pumpVisualState)) return; var pumpEnabledLayer = sprite.LayerMapGet(Layer.PumpEnabled); sprite.LayerSetVisible(pumpEnabledLayer, pumpVisualState.PumpEnabled); } public enum Layer : byte { PumpEnabled, } } }