* Enable nullability in Content.Client * Remove #nullable enable * Merge fixes * Remove Debug.Assert * Merge fixes * Fix build * Fix build
50 lines
1.5 KiB
C#
50 lines
1.5 KiB
C#
using System.Collections.Generic;
|
|
using Robust.Client.GameObjects;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Prototypes;
|
|
using static Content.Shared.GameObjects.Components.Access.SharedIdCardConsoleComponent;
|
|
|
|
namespace Content.Client.GameObjects.Components.Access
|
|
{
|
|
public class IdCardConsoleBoundUserInterface : BoundUserInterface
|
|
{
|
|
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
|
|
|
public IdCardConsoleBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
|
|
{
|
|
}
|
|
|
|
private IdCardConsoleWindow? _window;
|
|
|
|
protected override void Open()
|
|
{
|
|
base.Open();
|
|
|
|
_window = new IdCardConsoleWindow(this, _prototypeManager) {Title = Owner.Owner.Name};
|
|
_window.OnClose += Close;
|
|
_window.OpenCentered();
|
|
}
|
|
|
|
protected override void UpdateState(BoundUserInterfaceState state)
|
|
{
|
|
base.UpdateState(state);
|
|
var castState = (IdCardConsoleBoundUserInterfaceState) state;
|
|
_window?.UpdateState(castState);
|
|
}
|
|
|
|
public void ButtonPressed(UiButton button)
|
|
{
|
|
SendMessage(new IdButtonPressedMessage(button));
|
|
}
|
|
|
|
public void SubmitData(string newFullName, string newJobTitle, List<string> newAccessList)
|
|
{
|
|
SendMessage(new WriteToTargetIdMessage(
|
|
newFullName,
|
|
newJobTitle,
|
|
newAccessList));
|
|
}
|
|
}
|
|
}
|