* Added keybind for scoreboard, starting work * Fixed the window appearing * Added loc text * Updated namespace for ScoreboardUIController.cs * Switched to UISystemDependency "- UIControllers can use [Dependency] as normal for IoC services and other controllers, but must use [UISystemDependency] for entity systems, which may be null as controllers exist before entity systems do." Jezithyr — 10/12/2022 1:20 PM * Reverted back to functional state * Replace with UISystemDependency * Move RoundEndSummaryWindow to ScoreboardUIController * Convert to EntitySystem * Clean up command bind * Move to RoundEnd directory * Remove Nukeops rule when no nukies * Cleanup * Change to toggle hotkey * Cleanup * Revert "Remove Nukeops rule when no nukies" This reverts commit 5d4bbca09f45110b24a674d59b505be87b602b67. * Cleanup * Make the Toggle hotkey work in lobby * Fix error --------- Co-authored-by: SlamBamActionman <slambamactionman@gmail.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
569 lines
20 KiB
C#
569 lines
20 KiB
C#
using System.Numerics;
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using Content.Client.Stylesheets;
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using Content.Shared.CCVar;
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using Content.Shared.Input;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Input;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared;
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using Robust.Shared.Configuration;
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using Robust.Shared.Input;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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namespace Content.Client.Options.UI.Tabs
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{
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[GenerateTypedNameReferences]
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public sealed partial class KeyRebindTab : Control
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{
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// List of key functions that must be registered as toggle instead.
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private static readonly HashSet<BoundKeyFunction> ToggleFunctions = new()
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{
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EngineKeyFunctions.ShowDebugMonitors,
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EngineKeyFunctions.HideUI,
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};
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[Dependency] private readonly IInputManager _inputManager = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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private BindButton? _currentlyRebinding;
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private readonly Dictionary<BoundKeyFunction, KeyControl> _keyControls =
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new();
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private readonly List<Action> _deferCommands = new();
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private void HandleToggleUSQWERTYCheckbox(BaseButton.ButtonToggledEventArgs args)
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{
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_cfg.SetCVar(CVars.DisplayUSQWERTYHotkeys, args.Pressed);
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_cfg.SaveToFile();
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}
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private void InitToggleWalk()
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{
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if (_cfg.GetCVar(CCVars.ToggleWalk))
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{
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ToggleFunctions.Add(EngineKeyFunctions.Walk);
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}
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else
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{
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ToggleFunctions.Remove(EngineKeyFunctions.Walk);
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}
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}
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private void HandleToggleWalk(BaseButton.ButtonToggledEventArgs args)
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{
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_cfg.SetCVar(CCVars.ToggleWalk, args.Pressed);
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_cfg.SaveToFile();
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InitToggleWalk();
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if (!_keyControls.TryGetValue(EngineKeyFunctions.Walk, out var keyControl))
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{
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return;
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}
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var bindingType = args.Pressed ? KeyBindingType.Toggle : KeyBindingType.State;
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for (var i = 0; i <= 1; i++)
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{
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var binding = (i == 0 ? keyControl.BindButton1 : keyControl.BindButton2).Binding;
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if (binding == null)
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{
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continue;
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}
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var registration = new KeyBindingRegistration
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{
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Function = EngineKeyFunctions.Walk,
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BaseKey = binding.BaseKey,
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Mod1 = binding.Mod1,
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Mod2 = binding.Mod2,
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Mod3 = binding.Mod3,
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Priority = binding.Priority,
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Type = bindingType,
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CanFocus = binding.CanFocus,
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CanRepeat = binding.CanRepeat,
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};
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_deferCommands.Add(() =>
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{
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_inputManager.RemoveBinding(binding);
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_inputManager.RegisterBinding(registration);
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});
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}
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_deferCommands.Add(_inputManager.SaveToUserData);
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}
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private void HandleStaticStorageUI(BaseButton.ButtonToggledEventArgs args)
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{
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_cfg.SetCVar(CCVars.StaticStorageUI, args.Pressed);
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_cfg.SaveToFile();
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}
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public KeyRebindTab()
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{
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IoCManager.InjectDependencies(this);
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RobustXamlLoader.Load(this);
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ResetAllButton.OnPressed += _ =>
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{
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_deferCommands.Add(() =>
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{
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_inputManager.ResetAllBindings();
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_inputManager.SaveToUserData();
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});
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};
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var first = true;
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void AddHeader(string headerContents)
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{
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if (!first)
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{
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KeybindsContainer.AddChild(new Control { MinSize = new Vector2(0, 8) });
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}
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first = false;
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KeybindsContainer.AddChild(new Label
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{
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Text = Loc.GetString(headerContents),
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FontColorOverride = StyleNano.NanoGold,
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StyleClasses = { StyleNano.StyleClassLabelKeyText }
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});
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}
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void AddButton(BoundKeyFunction function)
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{
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var control = new KeyControl(this, function);
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KeybindsContainer.AddChild(control);
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_keyControls.Add(function, control);
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}
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void AddCheckBox(string checkBoxName, bool currentState, Action<BaseButton.ButtonToggledEventArgs>? callBackOnClick)
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{
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CheckBox newCheckBox = new CheckBox() { Text = Loc.GetString(checkBoxName) };
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newCheckBox.Pressed = currentState;
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newCheckBox.OnToggled += callBackOnClick;
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KeybindsContainer.AddChild(newCheckBox);
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}
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AddHeader("ui-options-header-general");
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AddCheckBox("ui-options-hotkey-keymap", _cfg.GetCVar(CVars.DisplayUSQWERTYHotkeys), HandleToggleUSQWERTYCheckbox);
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AddHeader("ui-options-header-movement");
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AddButton(EngineKeyFunctions.MoveUp);
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AddButton(EngineKeyFunctions.MoveLeft);
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AddButton(EngineKeyFunctions.MoveDown);
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AddButton(EngineKeyFunctions.MoveRight);
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AddButton(EngineKeyFunctions.Walk);
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AddCheckBox("ui-options-hotkey-toggle-walk", _cfg.GetCVar(CCVars.ToggleWalk), HandleToggleWalk);
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InitToggleWalk();
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AddHeader("ui-options-header-camera");
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AddButton(EngineKeyFunctions.CameraRotateLeft);
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AddButton(EngineKeyFunctions.CameraRotateRight);
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AddButton(EngineKeyFunctions.CameraReset);
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AddButton(ContentKeyFunctions.ZoomIn);
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AddButton(ContentKeyFunctions.ZoomOut);
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AddButton(ContentKeyFunctions.ResetZoom);
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AddHeader("ui-options-header-interaction-basic");
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AddButton(EngineKeyFunctions.Use);
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AddButton(EngineKeyFunctions.UseSecondary);
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AddButton(ContentKeyFunctions.UseItemInHand);
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AddButton(ContentKeyFunctions.AltUseItemInHand);
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AddButton(ContentKeyFunctions.ActivateItemInWorld);
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AddButton(ContentKeyFunctions.AltActivateItemInWorld);
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AddButton(ContentKeyFunctions.Drop);
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AddButton(ContentKeyFunctions.ExamineEntity);
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AddButton(ContentKeyFunctions.SwapHands);
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AddButton(ContentKeyFunctions.MoveStoredItem);
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AddButton(ContentKeyFunctions.RotateStoredItem);
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AddButton(ContentKeyFunctions.SaveItemLocation);
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AddHeader("ui-options-header-interaction-adv");
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AddButton(ContentKeyFunctions.SmartEquipBackpack);
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AddButton(ContentKeyFunctions.SmartEquipBelt);
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AddButton(ContentKeyFunctions.OpenBackpack);
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AddButton(ContentKeyFunctions.OpenBelt);
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AddButton(ContentKeyFunctions.ThrowItemInHand);
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AddButton(ContentKeyFunctions.TryPullObject);
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AddButton(ContentKeyFunctions.MovePulledObject);
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AddButton(ContentKeyFunctions.ReleasePulledObject);
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AddButton(ContentKeyFunctions.Point);
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AddHeader("ui-options-header-ui");
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AddButton(ContentKeyFunctions.FocusChat);
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AddButton(ContentKeyFunctions.FocusLocalChat);
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AddButton(ContentKeyFunctions.FocusEmote);
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AddButton(ContentKeyFunctions.FocusWhisperChat);
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AddButton(ContentKeyFunctions.FocusRadio);
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AddButton(ContentKeyFunctions.FocusLOOC);
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AddButton(ContentKeyFunctions.FocusOOC);
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AddButton(ContentKeyFunctions.FocusAdminChat);
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AddButton(ContentKeyFunctions.FocusDeadChat);
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AddButton(ContentKeyFunctions.FocusConsoleChat);
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AddButton(ContentKeyFunctions.CycleChatChannelForward);
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AddButton(ContentKeyFunctions.CycleChatChannelBackward);
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AddButton(ContentKeyFunctions.OpenCharacterMenu);
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AddButton(ContentKeyFunctions.OpenCraftingMenu);
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AddButton(ContentKeyFunctions.OpenGuidebook);
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AddButton(ContentKeyFunctions.OpenInventoryMenu);
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AddButton(ContentKeyFunctions.OpenAHelp);
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AddButton(ContentKeyFunctions.OpenActionsMenu);
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AddButton(ContentKeyFunctions.ToggleRoundEndSummaryWindow);
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AddButton(ContentKeyFunctions.OpenEntitySpawnWindow);
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AddButton(ContentKeyFunctions.OpenSandboxWindow);
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AddButton(ContentKeyFunctions.OpenTileSpawnWindow);
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AddButton(ContentKeyFunctions.OpenDecalSpawnWindow);
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AddButton(ContentKeyFunctions.OpenAdminMenu);
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AddButton(EngineKeyFunctions.WindowCloseAll);
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AddButton(EngineKeyFunctions.WindowCloseRecent);
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AddButton(EngineKeyFunctions.EscapeMenu);
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AddButton(ContentKeyFunctions.EscapeContext);
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AddHeader("ui-options-header-misc");
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AddButton(ContentKeyFunctions.TakeScreenshot);
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AddButton(ContentKeyFunctions.TakeScreenshotNoUI);
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AddButton(ContentKeyFunctions.ToggleFullscreen);
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AddHeader("ui-options-header-hotbar");
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foreach (var boundKey in ContentKeyFunctions.GetHotbarBoundKeys())
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{
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AddButton(boundKey);
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}
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AddHeader("ui-options-header-shuttle");
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AddButton(ContentKeyFunctions.ShuttleStrafeUp);
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AddButton(ContentKeyFunctions.ShuttleStrafeRight);
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AddButton(ContentKeyFunctions.ShuttleStrafeLeft);
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AddButton(ContentKeyFunctions.ShuttleStrafeDown);
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AddButton(ContentKeyFunctions.ShuttleRotateLeft);
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AddButton(ContentKeyFunctions.ShuttleRotateRight);
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AddButton(ContentKeyFunctions.ShuttleBrake);
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AddHeader("ui-options-header-map-editor");
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AddButton(EngineKeyFunctions.EditorPlaceObject);
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AddButton(EngineKeyFunctions.EditorCancelPlace);
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AddButton(EngineKeyFunctions.EditorGridPlace);
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AddButton(EngineKeyFunctions.EditorLinePlace);
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AddButton(EngineKeyFunctions.EditorRotateObject);
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AddButton(ContentKeyFunctions.EditorFlipObject);
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AddButton(ContentKeyFunctions.EditorCopyObject);
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AddHeader("ui-options-header-dev");
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AddButton(EngineKeyFunctions.ShowDebugConsole);
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AddButton(EngineKeyFunctions.ShowDebugMonitors);
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AddButton(EngineKeyFunctions.HideUI);
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AddButton(ContentKeyFunctions.InspectEntity);
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foreach (var control in _keyControls.Values)
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{
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UpdateKeyControl(control);
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}
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}
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private void UpdateKeyControl(KeyControl control)
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{
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var activeBinds = _inputManager.GetKeyBindings(control.Function);
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IKeyBinding? bind1 = null;
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IKeyBinding? bind2 = null;
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if (activeBinds.Count > 0)
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{
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bind1 = activeBinds[0];
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if (activeBinds.Count > 1)
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{
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bind2 = activeBinds[1];
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}
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}
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control.BindButton1.Binding = bind1;
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control.BindButton1.UpdateText();
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control.BindButton2.Binding = bind2;
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control.BindButton2.UpdateText();
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control.BindButton2.Button.Disabled = activeBinds.Count == 0;
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control.ResetButton.Disabled = !_inputManager.IsKeyFunctionModified(control.Function);
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}
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protected override void EnteredTree()
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{
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base.EnteredTree();
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_inputManager.FirstChanceOnKeyEvent += InputManagerOnFirstChanceOnKeyEvent;
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_inputManager.OnKeyBindingAdded += OnKeyBindAdded;
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_inputManager.OnKeyBindingRemoved += OnKeyBindRemoved;
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}
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protected override void ExitedTree()
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{
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base.ExitedTree();
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_inputManager.FirstChanceOnKeyEvent -= InputManagerOnFirstChanceOnKeyEvent;
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_inputManager.OnKeyBindingAdded -= OnKeyBindAdded;
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_inputManager.OnKeyBindingRemoved -= OnKeyBindRemoved;
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}
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private void OnKeyBindRemoved(IKeyBinding obj)
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{
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OnKeyBindModified(obj, true);
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}
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private void OnKeyBindAdded(IKeyBinding obj)
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{
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OnKeyBindModified(obj, false);
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}
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private void OnKeyBindModified(IKeyBinding bind, bool removal)
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{
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if (!_keyControls.TryGetValue(bind.Function, out var keyControl))
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{
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return;
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}
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if (removal && _currentlyRebinding?.KeyControl == keyControl)
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{
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// Don't do update if the removal was from initiating a rebind.
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return;
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}
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UpdateKeyControl(keyControl);
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if (_currentlyRebinding == keyControl.BindButton1 || _currentlyRebinding == keyControl.BindButton2)
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{
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_currentlyRebinding = null;
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}
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}
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private void InputManagerOnFirstChanceOnKeyEvent(KeyEventArgs keyEvent, KeyEventType type)
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{
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DebugTools.Assert(IsInsideTree);
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if (_currentlyRebinding == null)
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{
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return;
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}
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keyEvent.Handle();
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if (type != KeyEventType.Up)
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{
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return;
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}
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var key = keyEvent.Key;
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// Figure out modifiers based on key event.
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// TODO: this won't allow for combinations with keys other than the standard modifier keys,
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// even though the input system totally supports it.
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var mods = new Keyboard.Key[3];
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var i = 0;
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if (keyEvent.Control && key != Keyboard.Key.Control)
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{
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mods[i] = Keyboard.Key.Control;
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i += 1;
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}
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if (keyEvent.Shift && key != Keyboard.Key.Shift)
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{
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mods[i] = Keyboard.Key.Shift;
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i += 1;
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}
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if (keyEvent.Alt && key != Keyboard.Key.Alt)
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{
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mods[i] = Keyboard.Key.Alt;
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i += 1;
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}
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// The input system can only handle 3 modifier keys so if you hold all 4 of the modifier keys
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// then system gets the shaft, I guess.
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if (keyEvent.System && i != 3 && key != Keyboard.Key.LSystem && key != Keyboard.Key.RSystem)
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{
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mods[i] = Keyboard.Key.LSystem;
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}
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var function = _currentlyRebinding.KeyControl.Function;
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var bindType = KeyBindingType.State;
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if (ToggleFunctions.Contains(function))
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{
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bindType = KeyBindingType.Toggle;
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}
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var registration = new KeyBindingRegistration
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{
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Function = function,
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BaseKey = key,
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Mod1 = mods[0],
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Mod2 = mods[1],
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Mod3 = mods[2],
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Priority = _currentlyRebinding.Binding?.Priority ?? 0,
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Type = bindType,
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CanFocus = key == Keyboard.Key.MouseLeft
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|| key == Keyboard.Key.MouseRight
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|| key == Keyboard.Key.MouseMiddle,
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CanRepeat = false
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};
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_inputManager.RegisterBinding(registration);
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// OnKeyBindModified will cause _currentlyRebinding to be reset and the UI to update.
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_inputManager.SaveToUserData();
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}
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private void RebindButtonPressed(BindButton button)
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{
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if (_currentlyRebinding != null)
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{
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return;
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}
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_currentlyRebinding = button;
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_currentlyRebinding.Button.Text = Loc.GetString("ui-options-key-prompt");
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if (button.Binding != null)
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{
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_deferCommands.Add(() =>
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{
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// Have to do defer this or else there will be an exception in InputManager.
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// Because this IS fired from an input event.
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_inputManager.RemoveBinding(button.Binding);
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});
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}
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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if (_deferCommands.Count == 0)
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{
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return;
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}
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foreach (var command in _deferCommands)
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{
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command();
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}
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_deferCommands.Clear();
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}
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private sealed class KeyControl : Control
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{
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public readonly BoundKeyFunction Function;
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public readonly BindButton BindButton1;
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public readonly BindButton BindButton2;
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public readonly Button ResetButton;
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public KeyControl(KeyRebindTab parent, BoundKeyFunction function)
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{
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Function = function;
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var name = new Label
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{
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Text = Loc.GetString(
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$"ui-options-function-{CaseConversion.PascalToKebab(function.FunctionName)}"),
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HorizontalExpand = true,
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HorizontalAlignment = HAlignment.Left
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};
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BindButton1 = new BindButton(parent, this, StyleBase.ButtonOpenRight);
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BindButton2 = new BindButton(parent, this, StyleBase.ButtonOpenLeft);
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ResetButton = new Button { Text = Loc.GetString("ui-options-bind-reset"), StyleClasses = { StyleBase.ButtonCaution } };
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var hBox = new BoxContainer
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{
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Orientation = LayoutOrientation.Horizontal,
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Children =
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{
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new Control {MinSize = new Vector2(5, 0)},
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name,
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BindButton1,
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BindButton2,
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new Control {MinSize = new Vector2(10, 0)},
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ResetButton
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}
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};
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ResetButton.OnPressed += args =>
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{
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parent._deferCommands.Add(() =>
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{
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parent._inputManager.ResetBindingsFor(function);
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parent._inputManager.SaveToUserData();
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});
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};
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AddChild(hBox);
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}
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}
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|
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private sealed class BindButton : Control
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{
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private readonly KeyRebindTab _tab;
|
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public readonly KeyControl KeyControl;
|
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public readonly Button Button;
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public IKeyBinding? Binding;
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|
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public BindButton(KeyRebindTab tab, KeyControl keyControl, string styleClass)
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|
{
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_tab = tab;
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KeyControl = keyControl;
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Button = new Button { StyleClasses = { styleClass } };
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UpdateText();
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AddChild(Button);
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Button.OnPressed += args =>
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{
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tab.RebindButtonPressed(this);
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};
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Button.OnKeyBindDown += ButtonOnOnKeyBindDown;
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MinSize = new Vector2(200, 0);
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}
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protected override void EnteredTree()
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{
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base.EnteredTree();
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_tab._inputManager.OnInputModeChanged += UpdateText;
|
|
}
|
|
|
|
protected override void ExitedTree()
|
|
{
|
|
base.ExitedTree();
|
|
_tab._inputManager.OnInputModeChanged -= UpdateText;
|
|
}
|
|
|
|
private void ButtonOnOnKeyBindDown(GUIBoundKeyEventArgs args)
|
|
{
|
|
if (args.Function == EngineKeyFunctions.UIRightClick)
|
|
{
|
|
if (Binding != null)
|
|
{
|
|
_tab._deferCommands.Add(() =>
|
|
{
|
|
_tab._inputManager.RemoveBinding(Binding);
|
|
_tab._inputManager.SaveToUserData();
|
|
});
|
|
}
|
|
|
|
args.Handle();
|
|
}
|
|
}
|
|
|
|
public void UpdateText()
|
|
{
|
|
Button.Text = Binding?.GetKeyString() ?? Loc.GetString("ui-options-unbound");
|
|
}
|
|
}
|
|
}
|
|
}
|