Files
tbd-station-14/Content.Server/Chemistry/EntitySystems/HypospraySystem.cs
2021-06-09 22:19:39 +02:00

37 lines
1.0 KiB
C#

using Content.Server.Chemistry.Components;
using Content.Shared.Interaction;
using Content.Shared.Weapons.Melee;
using Robust.Shared.GameObjects;
namespace Content.Server.Chemistry.EntitySystems
{
public class HypospraySystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HyposprayComponent, AfterInteractEvent>(OnAfterInteract);
SubscribeLocalEvent<HyposprayComponent, ClickAttackEvent>(OnClickAttack);
}
public void OnAfterInteract(EntityUid uid, HyposprayComponent comp, AfterInteractEvent args)
{
if (!args.CanReach)
return;
var target = args.Target;
var user = args.User;
comp.TryDoInject(target, user);
}
public void OnClickAttack(EntityUid uid, HyposprayComponent comp, ClickAttackEvent args)
{
var target = args.TargetEntity;
var user = args.User;
comp.TryDoInject(target, user);
}
}
}