* Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out * Missed one * Missed another * Fix data field ids
25 lines
841 B
C#
25 lines
841 B
C#
using Content.Shared.Maps;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Tiles
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{
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/// <summary>
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/// This gives items floor tile behavior, but it doesn't have to be a literal floor tile.
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/// A lot of materials use this too. Note that the AfterInteract will fail without a stack component on the item.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class FloorTileComponent : Component
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{
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[DataField]
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public List<ProtoId<ContentTileDefinition>>? Outputs;
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[DataField("placeTileSound")] public SoundSpecifier PlaceTileSound =
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new SoundPathSpecifier("/Audio/Items/genhit.ogg")
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{
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Params = AudioParams.Default.WithVariation(0.125f),
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};
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}
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}
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