27 lines
838 B
C#
27 lines
838 B
C#
using Content.Shared.FixedPoint;
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using Robust.Shared.GameStates;
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using Robust.Shared.Network;
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using Robust.Shared.Utility;
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namespace Content.Shared.Points;
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/// <summary>
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/// This is a component that generically stores points for all players.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
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[Access(typeof(SharedPointSystem))]
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public sealed partial class PointManagerComponent : Component
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{
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/// <summary>
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/// A dictionary of a player's netuserID to the amount of points they have.
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/// </summary>
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[DataField, AutoNetworkedField]
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public Dictionary<NetUserId, FixedPoint2> Points = new();
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/// <summary>
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/// A text-only version of the scoreboard used by the client.
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/// </summary>
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[DataField, AutoNetworkedField]
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public FormattedMessage Scoreboard = new();
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}
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