* Shelve * 22 file diff * What if it was just better * Hold that thought * Near final Commit, then YAML hell * 95% done with cs * Working Commit * Final Commit (Before reviews tear it apart and kill me) * Add a really stupid comment. * KILL * EXPLODE TEST FAILS WITH MY MIND * I hate it here * TACTICAL NUCLEAR STRIKE * Wait what the fuck was I doing? * Comments * Me when I'm stupid * Food doesn't need solutions * API improvements with some API weirdness * Move non-API out of API * Better comment * Fixes and spelling mistakes * Final fixes * Final fixes for real... * Kill food and drink localization files because I hate them. * Water droplet fix * Utensil fixes * Fix verb priority (It should've been 2) * A few minor localization fixes * merge conflict and stuff * MERGE CONFLICT NUCLEAR WAR!!! * Cleanup --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
using Content.Shared.Nutrition.EntitySystems;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Nutrition.Components
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{
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[RegisterComponent, NetworkedComponent, Access(typeof(IngestionSystem))]
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public sealed partial class UtensilComponent : Component
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{
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[DataField("types")]
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private UtensilType _types = UtensilType.None;
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[ViewVariables]
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public UtensilType Types
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{
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get => _types;
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set
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{
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if (_types.Equals(value))
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return;
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_types = value;
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}
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}
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/// <summary>
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/// The chance that the utensil has to break with each use.
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/// A value of 0 means that it is unbreakable.
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/// </summary>
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[DataField("breakChance")]
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public float BreakChance;
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/// <summary>
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/// The sound to be played if the utensil breaks.
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/// </summary>
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[DataField("breakSound")]
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public SoundSpecifier BreakSound = new SoundPathSpecifier("/Audio/Items/snap.ogg");
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}
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// If you want to make a fancy output on "wrong" composite utensil use (like: you need fork and knife)
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// There should be Dictionary I guess (Dictionary<UtensilType, string>)
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[Flags]
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public enum UtensilType : byte
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{
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None = 0,
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Fork = 1,
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Spoon = 1 << 1,
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Knife = 1 << 2
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}
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}
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