Files
tbd-station-14/Content.Shared/Movement/Events/MoveInputEvent.cs
Plykiya e6b67540e4 Update MoverController.cs to not use Component.Owner (#29965)
* Update MoverController.cs

* Update a bunch of movement code to use Entity<T>

* Last errors

* wow, there were more errors

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Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-02 11:32:32 +10:00

23 lines
656 B
C#

using Content.Shared.Movement.Components;
using Content.Shared.Movement.Systems;
namespace Content.Shared.Movement.Events;
/// <summary>
/// Raised on an entity whenever it has a movement input change.
/// </summary>
[ByRefEvent]
public readonly struct MoveInputEvent
{
public readonly Entity<InputMoverComponent> Entity;
public readonly MoveButtons OldMovement;
public bool HasDirectionalMovement => (Entity.Comp.HeldMoveButtons & MoveButtons.AnyDirection) != MoveButtons.None;
public MoveInputEvent(Entity<InputMoverComponent> entity, MoveButtons oldMovement)
{
Entity = entity;
OldMovement = oldMovement;
}
}