Files
tbd-station-14/Content.Shared/Light/Components/SlimPoweredLightComponent.cs
metalgearsloth a89d4c750b Power stuff (#31314)
* Power stuff

- Add shared IsPowered
- Add shared ResolveApc
- Move PowerChangedEvent to shared for now
- Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it.

* big update

* boing
2024-08-25 22:18:42 +10:00

18 lines
621 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Light.Components;
// All content light code is terrible and everything is baked-in. Power code got predicted before light code did.
/// <summary>
/// Handles turning a pointlight on / off based on power. Nothing else
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class SlimPoweredLightComponent : Component
{
/// <summary>
/// Used to make this as being lit. If unpowered then the light will still be off.
/// </summary>
[DataField, AutoNetworkedField]
public bool Enabled = true;
}