* Power stuff - Add shared IsPowered - Add shared ResolveApc - Move PowerChangedEvent to shared for now - Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it. * big update * boing
13 lines
313 B
C#
13 lines
313 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Cargo.Components;
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/// <summary>
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/// Can be inserted into a <see cref="CargoOrderConsoleComponent"/> to increase the station's bank account.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class CashComponent : Component
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{
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}
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