49 lines
1.6 KiB
C#
49 lines
1.6 KiB
C#
using Content.Server.Objectives.Components;
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using Content.Shared.Objectives.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Random;
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namespace Content.Server.Objectives.Systems;
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/// <summary>
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/// Provides API for other components, handles picking the count and setting the title and description.
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/// </summary>
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public sealed class NumberObjectiveSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<NumberObjectiveComponent, ObjectiveAssignedEvent>(OnAssigned);
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SubscribeLocalEvent<NumberObjectiveComponent, ObjectiveAfterAssignEvent>(OnAfterAssign);
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}
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private void OnAssigned(EntityUid uid, NumberObjectiveComponent comp, ref ObjectiveAssignedEvent args)
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{
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comp.Target = _random.Next(comp.Min, comp.Max);
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}
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private void OnAfterAssign(EntityUid uid, NumberObjectiveComponent comp, ref ObjectiveAfterAssignEvent args)
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{
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if (comp.Title != null)
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_metaData.SetEntityName(uid, Loc.GetString(comp.Title, ("count", comp.Target)), args.Meta);
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if (comp.Description != null)
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_metaData.SetEntityDescription(uid, Loc.GetString(comp.Description, ("count", comp.Target)), args.Meta);
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}
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/// <summary>
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/// Gets the objective's target count.
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/// </summary>
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public int GetTarget(EntityUid uid, NumberObjectiveComponent? comp = null)
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{
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if (!Resolve(uid, ref comp))
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return 0;
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return comp.Target;
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}
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}
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