Files
tbd-station-14/Content.Server/Objectives/Systems/MultipleTraitorsRequirementSystem.cs
deltanedas f7711edbe3 Objectives ecs rework (#19967)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-16 16:18:10 +10:00

30 lines
924 B
C#

using Content.Server.GameTicking.Rules;
using Content.Server.Objectives.Components;
using Content.Shared.Objectives.Components;
namespace Content.Server.Objectives.Systems;
/// <summary>
/// Handles requiring multiple traitors being alive for the objective to be given.
/// </summary>
public sealed class MultipleTraitorsRequirementSystem : EntitySystem
{
[Dependency] private readonly TraitorRuleSystem _traitorRule = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MultipleTraitorsRequirementComponent, RequirementCheckEvent>(OnCheck);
}
private void OnCheck(EntityUid uid, MultipleTraitorsRequirementComponent comp, ref RequirementCheckEvent args)
{
if (args.Cancelled)
return;
if (_traitorRule.GetOtherTraitorMindsAliveAndConnected(args.Mind).Count < comp.Traitors)
args.Cancelled = true;
}
}