Files
tbd-station-14/Content.Server/EntityEffects/Effects/Transform/ExplosionEntityEffectSystem.cs
Princess Cheeseballs d4a32ce502 Mild Entity Effect/Condition Cleanup (#41059)
* Commit

* ploop

* borger

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-23 23:35:59 +00:00

29 lines
1.0 KiB
C#

using Content.Server.Explosion.EntitySystems;
using Content.Shared.EntityEffects;
using ExplosionEffect = Content.Shared.EntityEffects.Effects.Transform.Explosion;
namespace Content.Server.EntityEffects.Effects.Transform;
/// <summary>
/// Creates an explosion at this entity's position.
/// Intensity is modified by scale.
/// </summary>
/// <inheritdoc cref="EntityEffectSystem{T,TEffect}"/>
public sealed partial class ExplosionEntityEffectSystem : EntityEffectSystem<TransformComponent, ExplosionEffect>
{
[Dependency] private readonly ExplosionSystem _explosion = default!;
protected override void Effect(Entity<TransformComponent> entity, ref EntityEffectEvent<ExplosionEffect> args)
{
var intensity = MathF.Min(args.Effect.IntensityPerUnit * args.Scale, args.Effect.MaxTotalIntensity);
_explosion.QueueExplosion(
entity,
args.Effect.ExplosionType,
intensity,
args.Effect.IntensitySlope,
args.Effect.MaxIntensity,
args.Effect.TileBreakScale);
}
}