* eye on the prize * OnStackInteractUsing, TryMergeStacks, TryMergeToHands, TryMergeToContacts * namespace * Use, get count, getMaxCount * component access * add regions, mark TODO * obsolete TryAdd, public TryMergeStacks * GetMaxCount * event handlers * event handlers * SetCount * client server event handlers * move to shared * Revert "move to shared" This reverts commit 45540a2d6b8e1e6d2a8f83a584267776c7edcd73. * misc changes to shared * split * spawn and SpawnNextToOrDrop * SpawnMultipleAtPosition, SpawnMultipleNextToOrDrop, CalculateSpawns, general server cleanup * Rename Use to TryUse. * Small misc changes * Remove obsolete functions * Remove some SetCount calls * Partialize * small misc change * don't nuke the git dif with the namespace block * Comments and reordering * touchup to UpdateLingering * Summary comment for StackStatusControl * Last pass * Actual last pass (for now) * I know myself too well * fixup * goodbye lingering * fixes * review * fix test * second look * fix test * forgot * remove early comp getting --------- Co-authored-by: iaada <iaada@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
79 lines
2.7 KiB
C#
79 lines
2.7 KiB
C#
using Content.Server.Engineering.Components;
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using Content.Server.Stack;
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using Content.Shared.Coordinates.Helpers;
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using Content.Shared.DoAfter;
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using Content.Shared.Interaction;
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using Content.Shared.Maps;
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using Content.Shared.Physics;
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using Content.Shared.Stacks;
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using JetBrains.Annotations;
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using Robust.Shared.Map.Components;
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namespace Content.Server.Engineering.EntitySystems
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{
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[UsedImplicitly]
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public sealed class SpawnAfterInteractSystem : EntitySystem
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{
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly StackSystem _stackSystem = default!;
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[Dependency] private readonly TurfSystem _turfSystem = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly SharedMapSystem _maps = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SpawnAfterInteractComponent, AfterInteractEvent>(HandleAfterInteract);
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}
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private async void HandleAfterInteract(EntityUid uid, SpawnAfterInteractComponent component, AfterInteractEvent args)
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{
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if (!args.CanReach && !component.IgnoreDistance)
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return;
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if (string.IsNullOrEmpty(component.Prototype))
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return;
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var gridUid = _transform.GetGrid(args.ClickLocation);
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if (!TryComp<MapGridComponent>(gridUid, out var grid))
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return;
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if (!_maps.TryGetTileRef(gridUid.Value, grid, args.ClickLocation, out var tileRef))
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return;
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bool IsTileClear()
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{
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return tileRef.Tile.IsEmpty == false && !_turfSystem.IsTileBlocked(tileRef, CollisionGroup.MobMask);
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}
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if (!IsTileClear())
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return;
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if (component.DoAfterTime > 0)
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{
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var doAfterArgs = new DoAfterArgs(EntityManager, args.User, component.DoAfterTime, new AwaitedDoAfterEvent(), null)
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{
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BreakOnMove = true,
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};
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var result = await _doAfterSystem.WaitDoAfter(doAfterArgs);
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if (result != DoAfterStatus.Finished)
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return;
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}
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if (component.Deleted || !IsTileClear())
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return;
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if (TryComp<StackComponent>(uid, out var stackComp)
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&& component.RemoveOnInteract && !_stackSystem.TryUse((uid, stackComp), 1))
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{
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return;
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}
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Spawn(component.Prototype, args.ClickLocation.SnapToGrid(grid));
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if (component.RemoveOnInteract && stackComp == null)
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TryQueueDel(uid);
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}
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}
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}
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