* Predict dumping - This got soaped really fucking hard. - Dumping is predicted, this required disposals to be predicte.d - Disposals required mailing (because it's tightly coupled), and a smidge of other content systems. - I also had to fix a compnetworkgenerator issue at the same time so it wouldn't mispredict. * Fix a bunch of stuff * nasty merge * Some reviews * Some more reviews while I stash * Fix merge * Fix merge * Half of review * Review * re(h)f * lizards * feexes * feex
61 lines
2.1 KiB
C#
61 lines
2.1 KiB
C#
using Content.Server.Administration;
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using Content.Server.Disposal.Tube;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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namespace Content.Server.Disposal
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{
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[AdminCommand(AdminFlags.Debug)]
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public sealed class TubeConnectionsCommand : IConsoleCommand
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{
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[Dependency] private readonly IEntityManager _entities = default!;
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public string Command => "tubeconnections";
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public string Description => Loc.GetString("tube-connections-command-description");
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public string Help => Loc.GetString("tube-connections-command-help-text", ("command", Command));
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (shell.Player is not { } player)
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{
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shell.WriteError(Loc.GetString("shell-cannot-run-command-from-server"));
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return;
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}
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if (player.AttachedEntity is not { } attached)
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{
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shell.WriteLine(Loc.GetString("shell-only-players-can-run-this-command"));
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return;
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}
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if (args.Length < 1)
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{
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shell.WriteLine(Help);
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return;
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}
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if (!NetEntity.TryParse(args[0], out var idNet) || !_entities.TryGetEntity(idNet, out var id))
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{
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shell.WriteLine(Loc.GetString("shell-invalid-entity-uid",("uid", args[0])));
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return;
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}
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if (!_entities.EntityExists(id))
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{
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shell.WriteLine(Loc.GetString("shell-could-not-find-entity-with-uid",("uid", id)));
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return;
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}
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if (!_entities.TryGetComponent(id, out DisposalTubeComponent? tube))
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{
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shell.WriteLine(Loc.GetString("shell-entity-with-uid-lacks-component",
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("uid", id),
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("componentName", nameof(DisposalTubeComponent))));
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return;
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}
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_entities.System<DisposalTubeSystem>().PopupDirections(id.Value, tube, player.AttachedEntity.Value);
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}
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}
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}
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