Files
tbd-station-14/Content.Server/Administration/Components/SuperBonkComponent.cs
Winkarst 8982956a6b Cleanup: Superbonk cleanup (#35104)
* SuperBonk cleanup

* Update

* Comment changes

* Update

* Changes

* EnsureComp
2025-04-19 10:26:56 -04:00

43 lines
1.3 KiB
C#

using Content.Server.Administration.Systems;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Server.Administration.Components;
/// <summary>
/// Component to track the timer for the SuperBonk smite.
/// </summary>
[RegisterComponent, AutoGenerateComponentPause, Access(typeof(SuperBonkSystem))]
public sealed partial class SuperBonkComponent : Component
{
/// <summary>
/// All of the tables the target will be bonked on.
/// </summary>
[DataField]
public List<EntityUid>.Enumerator Tables;
/// <summary>
/// How often should we bonk.
/// </summary>
[DataField]
public TimeSpan BonkCooldown = TimeSpan.FromMilliseconds(100);
/// <summary>
/// Next time when we will bonk.
/// </summary>
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoPausedField]
public TimeSpan NextBonk = TimeSpan.Zero;
/// <summary>
/// Whether to remove the clumsy component from the target after SuperBonk is done.
/// </summary>
[DataField]
public bool RemoveClumsy = true;
/// <summary>
/// Whether to stop Super Bonk on the target once he dies. Otherwise it will continue until no other tables are left
/// or the target is gibbed.
/// </summary>
[DataField]
public bool StopWhenDead = true;
}