using Content.Server.Administration.Systems;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Server.Administration.Components;
///
/// Component to track the timer for the SuperBonk smite.
///
[RegisterComponent, AutoGenerateComponentPause, Access(typeof(SuperBonkSystem))]
public sealed partial class SuperBonkComponent : Component
{
///
/// All of the tables the target will be bonked on.
///
[DataField]
public List.Enumerator Tables;
///
/// How often should we bonk.
///
[DataField]
public TimeSpan BonkCooldown = TimeSpan.FromMilliseconds(100);
///
/// Next time when we will bonk.
///
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoPausedField]
public TimeSpan NextBonk = TimeSpan.Zero;
///
/// Whether to remove the clumsy component from the target after SuperBonk is done.
///
[DataField]
public bool RemoveClumsy = true;
///
/// Whether to stop Super Bonk on the target once he dies. Otherwise it will continue until no other tables are left
/// or the target is gibbed.
///
[DataField]
public bool StopWhenDead = true;
}