* Apply patch 1777eea9a4..6b32bb2b14
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* make red squiggly line go away
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Add todo list
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Add palette to `TextureButton`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Rename `PalettedButtonSheetlet` to `NTButtonSheetlet` and move useful methods to `ButtonSheetlet`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* migrate `ContextMenu` styles
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Update todo
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* tweak NT colors
* New stylesheet: `InterfaceStylesheet` & `InterfaceTooltipSheetlet`
* Move inheritance of `IButtonConfig` to `NanotransenStylesheet.Buttons`
* move `MenuButtonSheetlet` & actually implement `InterfaceStylesheet` correctly
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* tweak color & update todo
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* chat is this real (update chat palette)
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Update todo
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `SmallButton` and remove some obsolete things from `StyleNano`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* rename `StyleClasses` to `StyleClass` so `Stylesheets.Redux.StyleClasses` syntax is dead
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* replace `ButtonColorGreen` with `Positive`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `Placeholder`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Examine popup buttons
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* move over more things & cleanup `StyleNano` more (under 1000 lines!!!!)
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Remove some more redundant stuff
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Undo style change for chat window
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* paper editing works now
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `OptionButton` styles
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `ListContainer`, move `DefaultWindow` styles (for now) & more cleanup
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* fix `ActionButton` not having highlighting
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* remove imports of `Robust.Client.UserInterface.StylesheetHelpers` & format
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `ButtonBig` and more cleanup
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Move items inheriting from `ISheetletConfig` into their own directory
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Cleanup & move `Label` styles
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Action search box styles
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Moved, stuff is
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* rename `LabelSubtext` to `LabelSubText` & move more stuff (were almost there!!)
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* yap & move over MORE stuff (just like one thing left!!!)
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Change status classes to appropriate existing classes
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* remove remaining references to `StyleNano`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Fix some hardcoding & broken code, `GetFromControl`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Scrollbars!
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* chores
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* clean up `StyleClass.cs`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `ItemListSheetlet` refactor
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* more chores!
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Consistency w/ directory structure
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Move `MainMenuSheetlet`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `ColorPalette`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* whoopsie
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Remove most sheet-specific sheetlets
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* fix warnings, cleanup, & fix scrollbar (this is why we fix warnings boys)
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* yap
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* MASSIVE resharper skill issue
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* actually use `ISheetletConfig`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* have specific sheetlet be specific
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `GetResourceOr`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* cleanup & move / remove `IPalette`s
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* actually do specific stylesheets correctly & fix tooltips
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* cleanup & logging
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Move `FontKind` and `FontKindExtensions` to their own files
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* rename `InterfaceStylesheet` to `SystemStylesheet`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* change `ButtonHovered` etc to `PseudoHovered` etc
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* give the palettes fun names
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `StyleSpace` is no more
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* It should compile now! I am now going to bed (fr) if it fails it fails
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* make squiggly red line go away
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* add additional type restrictions to sheetlets
* `CommonStylesheet`
* minor cleanup
* Make `GetSheetletRules` not horrible
* wait this was duplicating style rules. oops!
* move some sheetlets to their associated xamls
* oh wait apparently that was important
* review pass 1
* review pass 2 (font & color stuff)
* review pass 3: remove unused stuff / filename fix
* fix warnings & "replace cast with explicit variable type"
* move `Palette` stuff to its own directory
* tweak colors (they're different now that I actually fixed the OKlab thing)
* review pass 4: little things
* make window close button grey before hovering
* refactor `HLine` to make it less terrible and allow it to be styled
* fix `NanoHeading` (it's been broken for a while whoops) and cleanup hardcoding
* band-aid missing references in `StyleNano`
* move `StyleBox` generating functions out of `IButtonSheetlet` into `StyleBoxHelper`
* remove dictionary field from `IStylesheetManager`
* Add check for unloaded sheetlets
* style tweaks to satisfy OCD
* I somehow missed this: `Caution` styleclass replaced with `negative`, refactor `PowerChargeWindow`
* tweak palettes for like the fourth time
* construct `StyleNano` / `StyleSpace` in `StylesheetManager` and mark them as obsolete
* rename `BackgroundPanel` classes for consistency
* tweak window / `ListContainer`
* oh right you use `///` not `/**`
* font system is bad, make it temporary
* acknowledge Divider funkyness
* remove use of class `Disabled`
* `ColorPalette` allow overriding colors with brace initialization
* review pass again
* tweak disabled button colors
* `StatusPalette` tweaks
* typo
* Make squiggly red line go away
* Delete `Redux`
* Remove all references to `Redux`
* make red less radioactive
* Store stylesheet name inside stylesheet class
* fix merge errors
* use RT's Oklab support instead
* shuffle around `StylesheetManager` fields
* apply stylesheets based off `StylesheetComponent`
* simplify `ColorPalette` construction
* add todo for `SheetletConfigType`
* `OptionButton` has a background color now
* fix disabled buttons
* sigh (red color palette fixed)
* make `ItemList` use primary palette
* Revert "apply stylesheets based off `StylesheetComponent`"
This reverts commit c05b147da845f6e04ff33d1cbd91a18a92c676d7.
* dead code removal
* buttons are green when pressed (we need togglebuttons)
---------
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
303 lines
11 KiB
C#
303 lines
11 KiB
C#
using System.Linq;
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using System.Numerics;
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using Content.Client.Gameplay;
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using Content.Client.Stylesheets;
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using Content.Shared.Administration;
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using Content.Shared.CCVar;
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using Content.Shared.Ghost;
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using Content.Shared.Voting;
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using JetBrains.Annotations;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Console;
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using Robust.Client.State;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.Network;
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using Robust.Shared.Timing;
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namespace Content.Client.Voting.UI
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{
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[GenerateTypedNameReferences]
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public sealed partial class VoteCallMenu : BaseWindow
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{
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[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
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[Dependency] private readonly IVoteManager _voteManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IClientNetManager _netManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IEntityNetworkManager _entNetManager = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IStateManager _state = default!;
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private VotingSystem _votingSystem;
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public StandardVoteType Type;
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public Dictionary<StandardVoteType, CreateVoteOption> AvailableVoteOptions = new Dictionary<StandardVoteType, CreateVoteOption>()
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{
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{ StandardVoteType.Restart, new CreateVoteOption("ui-vote-type-restart", new(), false, null) },
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{ StandardVoteType.Preset, new CreateVoteOption("ui-vote-type-gamemode", new(), false, null) },
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{ StandardVoteType.Map, new CreateVoteOption("ui-vote-type-map", new(), false, null) },
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{ StandardVoteType.Votekick, new CreateVoteOption("ui-vote-type-votekick", new(), true, 0) }
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};
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public Dictionary<string, string> VotekickReasons = new Dictionary<string, string>()
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{
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{ VotekickReasonType.Raiding.ToString(), Loc.GetString("ui-vote-votekick-type-raiding") },
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{ VotekickReasonType.Cheating.ToString(), Loc.GetString("ui-vote-votekick-type-cheating") },
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{ VotekickReasonType.Spam.ToString(), Loc.GetString("ui-vote-votekick-type-spamming") }
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};
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public Dictionary<NetUserId, (NetEntity, string)> PlayerList = new();
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public OptionButton? _followDropdown = null;
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public bool IsAllowedVotekick = false;
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public VoteCallMenu()
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{
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IoCManager.InjectDependencies(this);
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RobustXamlLoader.Load(this);
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_votingSystem = _entityManager.System<VotingSystem>();
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Stylesheet = IoCManager.Resolve<IStylesheetManager>().SheetSystem;
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CloseButton.OnPressed += _ => Close();
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VoteNotTrustedLabel.Text = Loc.GetString("ui-vote-trusted-users-notice", ("timeReq", _cfg.GetCVar(CCVars.VotekickEligibleVoterDeathtime)));
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foreach (StandardVoteType voteType in Enum.GetValues<StandardVoteType>())
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{
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var option = AvailableVoteOptions[voteType];
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VoteTypeButton.AddItem(Loc.GetString(option.Name), (int)voteType);
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}
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_state.OnStateChanged += OnStateChanged;
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VoteTypeButton.OnItemSelected += VoteTypeSelected;
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CreateButton.OnPressed += CreatePressed;
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FollowButton.OnPressed += FollowSelected;
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}
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protected override void Opened()
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{
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base.Opened();
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_netManager.ClientSendMessage(new MsgVoteMenu());
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_voteManager.CanCallVoteChanged += CanCallVoteChanged;
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_votingSystem.VotePlayerListResponse += UpdateVotePlayerList;
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_votingSystem.RequestVotePlayerList();
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}
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public override void Close()
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{
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base.Close();
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_voteManager.CanCallVoteChanged -= CanCallVoteChanged;
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_votingSystem.VotePlayerListResponse -= UpdateVotePlayerList;
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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UpdateVoteTimeout();
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}
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private void OnStateChanged(StateChangedEventArgs obj)
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{
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if (obj.NewState is not GameplayState)
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return;
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Close();
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}
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private void CanCallVoteChanged(bool obj)
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{
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if (!obj)
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Close();
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}
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private void UpdateVotePlayerList(VotePlayerListResponseEvent msg)
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{
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Dictionary<string, string> optionsList = new();
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Dictionary<NetUserId, (NetEntity, string)> playerList = new();
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foreach ((NetUserId, NetEntity, string) player in msg.Players)
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{
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optionsList.Add(player.Item1.ToString(), player.Item3);
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playerList.Add(player.Item1, (player.Item2, player.Item3));
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}
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if (optionsList.Count == 0)
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optionsList.Add(" ", " ");
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PlayerList = playerList;
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IsAllowedVotekick = !msg.Denied;
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var updatedDropdownOption = AvailableVoteOptions[StandardVoteType.Votekick];
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updatedDropdownOption.Dropdowns = new List<Dictionary<string, string>>() { optionsList, VotekickReasons };
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AvailableVoteOptions[StandardVoteType.Votekick] = updatedDropdownOption;
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}
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private void CreatePressed(BaseButton.ButtonEventArgs obj)
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{
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var typeId = VoteTypeButton.SelectedId;
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var voteType = AvailableVoteOptions[(StandardVoteType)typeId];
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var commandArgs = "";
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if (voteType.Dropdowns == null || voteType.Dropdowns.Count == 0)
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{
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_consoleHost.LocalShell.RemoteExecuteCommand($"createvote {((StandardVoteType)typeId).ToString()}");
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}
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else
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{
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int i = 0;
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foreach(var dropdowns in VoteOptionsButtonContainer.Children)
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{
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if (dropdowns is OptionButton optionButton && AvailableVoteOptions[(StandardVoteType)typeId].Dropdowns != null)
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{
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commandArgs += AvailableVoteOptions[(StandardVoteType)typeId].Dropdowns[i].ElementAt(optionButton.SelectedId).Key + " ";
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i++;
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}
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}
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_consoleHost.LocalShell.RemoteExecuteCommand($"createvote {((StandardVoteType)typeId).ToString()} {commandArgs}");
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}
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Close();
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}
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private void UpdateVoteTimeout()
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{
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var typeKey = (StandardVoteType)VoteTypeButton.SelectedId;
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var isAvailable = _voteManager.CanCallStandardVote(typeKey, out var timeout);
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if (typeKey == StandardVoteType.Votekick && !IsAllowedVotekick)
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{
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CreateButton.Disabled = true;
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}
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else
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{
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CreateButton.Disabled = !isAvailable;
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}
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VoteTypeTimeoutLabel.Visible = !isAvailable;
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if (!isAvailable)
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{
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if (timeout == TimeSpan.Zero)
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{
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VoteTypeTimeoutLabel.Text = Loc.GetString("ui-vote-type-not-available");
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}
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else
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{
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var remaining = timeout - _gameTiming.RealTime;
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VoteTypeTimeoutLabel.Text = Loc.GetString("ui-vote-type-timeout", ("remaining", remaining.ToString("mm\\:ss")));
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}
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}
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}
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private static void ButtonSelected(OptionButton.ItemSelectedEventArgs obj)
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{
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obj.Button.SelectId(obj.Id);
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}
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private void FollowSelected(Button.ButtonEventArgs obj)
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{
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if (_followDropdown == null)
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return;
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if (_followDropdown.SelectedId >= PlayerList.Count)
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return;
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var netEntity = PlayerList.ElementAt(_followDropdown.SelectedId).Value.Item1;
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var msg = new GhostWarpToTargetRequestEvent(netEntity);
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_entNetManager.SendSystemNetworkMessage(msg);
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}
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private void VoteTypeSelected(OptionButton.ItemSelectedEventArgs obj)
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{
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VoteTypeButton.SelectId(obj.Id);
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VoteNotTrustedLabel.Visible = false;
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if ((StandardVoteType)obj.Id == StandardVoteType.Votekick)
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{
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if (!IsAllowedVotekick)
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{
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VoteNotTrustedLabel.Visible = true;
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var updatedDropdownOption = AvailableVoteOptions[StandardVoteType.Votekick];
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updatedDropdownOption.Dropdowns = new List<Dictionary<string, string>>();
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AvailableVoteOptions[StandardVoteType.Votekick] = updatedDropdownOption;
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}
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else
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{
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_votingSystem.RequestVotePlayerList();
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}
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}
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VoteWarningLabel.Visible = AvailableVoteOptions[(StandardVoteType)obj.Id].EnableVoteWarning;
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FollowButton.Visible = false;
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var voteList = AvailableVoteOptions[(StandardVoteType)obj.Id].Dropdowns;
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VoteOptionsButtonContainer.RemoveAllChildren();
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if (voteList != null)
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{
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int i = 0;
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foreach (var voteDropdown in voteList)
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{
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var optionButton = new OptionButton();
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int j = 0;
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foreach (var (key, value) in voteDropdown)
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{
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optionButton.AddItem(Loc.GetString(value), j);
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j++;
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}
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VoteOptionsButtonContainer.AddChild(optionButton);
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optionButton.Visible = true;
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optionButton.OnItemSelected += ButtonSelected;
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optionButton.Margin = new Thickness(2, 1);
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if (AvailableVoteOptions[(StandardVoteType)obj.Id].FollowDropdownId != null && AvailableVoteOptions[(StandardVoteType)obj.Id].FollowDropdownId == i)
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{
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_followDropdown = optionButton;
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FollowButton.Visible = true;
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}
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i++;
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}
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}
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}
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protected override DragMode GetDragModeFor(Vector2 relativeMousePos)
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{
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return DragMode.Move;
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}
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}
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[UsedImplicitly, AnyCommand]
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public sealed class VoteMenuCommand : LocalizedCommands
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{
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public override string Command => "votemenu";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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new VoteCallMenu().OpenCentered();
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}
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}
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public record struct CreateVoteOption
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{
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public string Name;
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public List<Dictionary<string, string>> Dropdowns;
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public bool EnableVoteWarning;
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public int? FollowDropdownId; // If set, this will enable the Follow button and use the dropdown matching the ID as input.
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public CreateVoteOption(string name, List<Dictionary<string, string>> dropdowns, bool enableVoteWarning, int? followDropdownId)
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{
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Name = name;
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Dropdowns = dropdowns;
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EnableVoteWarning = enableVoteWarning;
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FollowDropdownId = followDropdownId;
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}
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}
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}
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