* Apply patch 1777eea9a4..6b32bb2b14
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* make red squiggly line go away
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Add todo list
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Add palette to `TextureButton`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Rename `PalettedButtonSheetlet` to `NTButtonSheetlet` and move useful methods to `ButtonSheetlet`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* migrate `ContextMenu` styles
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Update todo
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* tweak NT colors
* New stylesheet: `InterfaceStylesheet` & `InterfaceTooltipSheetlet`
* Move inheritance of `IButtonConfig` to `NanotransenStylesheet.Buttons`
* move `MenuButtonSheetlet` & actually implement `InterfaceStylesheet` correctly
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* tweak color & update todo
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* chat is this real (update chat palette)
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Update todo
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `SmallButton` and remove some obsolete things from `StyleNano`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* rename `StyleClasses` to `StyleClass` so `Stylesheets.Redux.StyleClasses` syntax is dead
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* replace `ButtonColorGreen` with `Positive`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `Placeholder`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Examine popup buttons
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* move over more things & cleanup `StyleNano` more (under 1000 lines!!!!)
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Remove some more redundant stuff
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Undo style change for chat window
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* paper editing works now
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `OptionButton` styles
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `ListContainer`, move `DefaultWindow` styles (for now) & more cleanup
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* fix `ActionButton` not having highlighting
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* remove imports of `Robust.Client.UserInterface.StylesheetHelpers` & format
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `ButtonBig` and more cleanup
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Move items inheriting from `ISheetletConfig` into their own directory
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Cleanup & move `Label` styles
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Action search box styles
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Moved, stuff is
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* rename `LabelSubtext` to `LabelSubText` & move more stuff (were almost there!!)
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* yap & move over MORE stuff (just like one thing left!!!)
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Change status classes to appropriate existing classes
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* remove remaining references to `StyleNano`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Fix some hardcoding & broken code, `GetFromControl`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Scrollbars!
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* chores
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* clean up `StyleClass.cs`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `ItemListSheetlet` refactor
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* more chores!
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Consistency w/ directory structure
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Move `MainMenuSheetlet`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `ColorPalette`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* whoopsie
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Remove most sheet-specific sheetlets
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* fix warnings, cleanup, & fix scrollbar (this is why we fix warnings boys)
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* yap
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* MASSIVE resharper skill issue
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* actually use `ISheetletConfig`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* have specific sheetlet be specific
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `GetResourceOr`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* cleanup & move / remove `IPalette`s
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* actually do specific stylesheets correctly & fix tooltips
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* cleanup & logging
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Move `FontKind` and `FontKindExtensions` to their own files
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* rename `InterfaceStylesheet` to `SystemStylesheet`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* change `ButtonHovered` etc to `PseudoHovered` etc
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* give the palettes fun names
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `StyleSpace` is no more
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* It should compile now! I am now going to bed (fr) if it fails it fails
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* make squiggly red line go away
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* add additional type restrictions to sheetlets
* `CommonStylesheet`
* minor cleanup
* Make `GetSheetletRules` not horrible
* wait this was duplicating style rules. oops!
* move some sheetlets to their associated xamls
* oh wait apparently that was important
* review pass 1
* review pass 2 (font & color stuff)
* review pass 3: remove unused stuff / filename fix
* fix warnings & "replace cast with explicit variable type"
* move `Palette` stuff to its own directory
* tweak colors (they're different now that I actually fixed the OKlab thing)
* review pass 4: little things
* make window close button grey before hovering
* refactor `HLine` to make it less terrible and allow it to be styled
* fix `NanoHeading` (it's been broken for a while whoops) and cleanup hardcoding
* band-aid missing references in `StyleNano`
* move `StyleBox` generating functions out of `IButtonSheetlet` into `StyleBoxHelper`
* remove dictionary field from `IStylesheetManager`
* Add check for unloaded sheetlets
* style tweaks to satisfy OCD
* I somehow missed this: `Caution` styleclass replaced with `negative`, refactor `PowerChargeWindow`
* tweak palettes for like the fourth time
* construct `StyleNano` / `StyleSpace` in `StylesheetManager` and mark them as obsolete
* rename `BackgroundPanel` classes for consistency
* tweak window / `ListContainer`
* oh right you use `///` not `/**`
* font system is bad, make it temporary
* acknowledge Divider funkyness
* remove use of class `Disabled`
* `ColorPalette` allow overriding colors with brace initialization
* review pass again
* tweak disabled button colors
* `StatusPalette` tweaks
* typo
* Make squiggly red line go away
* Delete `Redux`
* Remove all references to `Redux`
* make red less radioactive
* Store stylesheet name inside stylesheet class
* fix merge errors
* use RT's Oklab support instead
* shuffle around `StylesheetManager` fields
* apply stylesheets based off `StylesheetComponent`
* simplify `ColorPalette` construction
* add todo for `SheetletConfigType`
* `OptionButton` has a background color now
* fix disabled buttons
* sigh (red color palette fixed)
* make `ItemList` use primary palette
* Revert "apply stylesheets based off `StylesheetComponent`"
This reverts commit c05b147da845f6e04ff33d1cbd91a18a92c676d7.
* dead code removal
* buttons are green when pressed (we need togglebuttons)
---------
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
157 lines
5.6 KiB
C#
157 lines
5.6 KiB
C#
using Content.Client.DoAfter;
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using Content.Client.UserInterface.Controls;
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using Content.Shared.Power.Generator;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Network;
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namespace Content.Client.Power.Generator;
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[GenerateTypedNameReferences]
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public sealed partial class GeneratorWindow : FancyWindow
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly ILocalizationManager _loc = default!;
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private EntityUid _entity;
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public float? MaximumPower;
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public event Action<int>? OnPower;
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public event Action<bool>? OnState;
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public event Action? OnSwitchOutput;
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public event Action? OnEjectFuel;
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public GeneratorWindow()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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TargetPower.IsValid += IsValid;
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TargetPower.ValueChanged += (args) =>
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{
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OnPower?.Invoke(args.Value);
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};
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StartButton.OnPressed += _ => OnState?.Invoke(true);
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StopButton.OnPressed += _ => OnState?.Invoke(false);
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OutputSwitchButton.OnPressed += _ => OnSwitchOutput?.Invoke();
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FuelEject.OnPressed += _ => OnEjectFuel?.Invoke();
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}
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public void SetEntity(EntityUid entity)
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{
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_entity = entity;
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EntityView.SetEntity(entity);
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}
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private bool IsValid(int arg)
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{
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if (arg < 0)
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return false;
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if (arg > (MaximumPower / 1000.0f ?? 0))
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return false;
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return true;
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}
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public void Update(PortableGeneratorComponentBuiState state)
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{
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MaximumPower = state.MaximumPower;
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if (!_entityManager.TryGetComponent(_entity, out FuelGeneratorComponent? component))
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return;
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if (!TargetPower.LineEditControl.HasKeyboardFocus())
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TargetPower.OverrideValue((int)(state.TargetPower / 1000.0f));
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var efficiency = SharedGeneratorSystem.CalcFuelEfficiency(state.TargetPower, state.OptimalPower, component);
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Efficiency.Text = efficiency.ToString("P1");
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var burnRate = component.OptimalBurnRate / efficiency;
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var left = state.RemainingFuel / burnRate;
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Eta.Text = Loc.GetString(
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"portable-generator-ui-eta",
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("minutes", Math.Ceiling(left / 60.0)));
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FuelFraction.Value = state.RemainingFuel - (int) state.RemainingFuel;
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FuelLeft.Text = ((int) MathF.Floor(state.RemainingFuel)).ToString();
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var progress = 0f;
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var unanchored = !_entityManager.GetComponent<TransformComponent>(_entity).Anchored;
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var starting = !unanchored && TryGetStartProgress(out progress);
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var on = !unanchored && !starting && state.On;
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var off = !unanchored && !starting && !state.On;
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LabelUnanchored.Visible = unanchored;
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StartProgress.Visible = starting;
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StopButton.Visible = on;
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StartButton.Visible = off;
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if (starting)
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{
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StatusLabel.Text = _loc.GetString("portable-generator-ui-status-starting");
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StatusLabel.SetOnlyStyleClass("negative");
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StartProgress.Value = progress;
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}
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else if (on)
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{
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StatusLabel.Text = _loc.GetString("portable-generator-ui-status-running");
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StatusLabel.SetOnlyStyleClass("positive");
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}
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else
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{
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StatusLabel.Text = _loc.GetString("portable-generator-ui-status-stopped");
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StatusLabel.SetOnlyStyleClass("highlight");
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}
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var canSwitch = _entityManager.TryGetComponent(_entity, out PowerSwitchableComponent? switchable);
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var switcher = _entityManager.System<SharedPowerSwitchableSystem>();
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OutputSwitchLabel.Visible = canSwitch;
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OutputSwitchButton.Visible = canSwitch;
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if (switchable != null)
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{
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var voltage = switcher.VoltageString(switcher.GetVoltage(_entity, switchable));
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OutputSwitchLabel.Text = Loc.GetString("portable-generator-ui-current-output", ("voltage", voltage));
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var nextVoltage = switcher.VoltageString(switcher.GetNextVoltage(_entity, switchable));
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OutputSwitchButton.Text = Loc.GetString("power-switchable-switch-voltage", ("voltage", nextVoltage));
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OutputSwitchButton.Disabled = state.On;
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}
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CloggedLabel.Visible = state.Clogged;
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if (state.NetworkStats is { } netStats)
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{
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NetworkStats.Text = Loc.GetString(
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"portable-generator-ui-network-stats-value",
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("load", netStats.Load),
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("supply", netStats.Supply));
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var good = netStats.Load <= netStats.Supply;
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NetworkStats.SetOnlyStyleClass(good ? "positive" : "highlight");
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}
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else
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{
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NetworkStats.Text = Loc.GetString("portable-generator-ui-network-stats-not-connected");
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NetworkStats.StyleClasses.Clear();
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}
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}
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private bool TryGetStartProgress(out float progress)
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{
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// Try to check progress of auto-revving first
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if (_entityManager.TryGetComponent<ActiveGeneratorRevvingComponent>(_entity, out var activeGeneratorRevvingComponent) && _entityManager.TryGetComponent<PortableGeneratorComponent>(_entity, out var portableGeneratorComponent))
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{
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var calculatedProgress = activeGeneratorRevvingComponent.CurrentTime / portableGeneratorComponent.StartTime;
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progress = (float) calculatedProgress;
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return true;
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}
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var doAfterSystem = _entityManager.EntitySysManager.GetEntitySystem<DoAfterSystem>();
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return doAfterSystem.TryFindActiveDoAfter<GeneratorStartedEvent>(_entity, out _, out _, out progress);
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}
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}
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