Files
tbd-station-14/Content.Client/Doors/TurnstileSystem.cs
Tayrtahn 818d047449 Cleanup more SpriteComponent warnings (part 5) (#37590)
* 1 warning in KudzuVisualizerSystem

* 2 warnings in ChameleonProjectorSystem

* 1 warning in MarkerSystem

* 2 warnings in ItemSystem

* 1 warning in GhostToggleSelfVisibility

* 1 warning in FoamVisualizerSystem

* 1 warning in ClickableTest

* 1 warning in ThrownItemVisualizerSystem

* 2 warnings in InfantSystem

* 1 warning in ChasmFallingVisualsSystem

* 1 warning in PotencyVisualsSystem

* 2 warnings in OrbitVisualsSystem

* 2 warnings in BeamSystem

* 1 warning in JitteringSystem

* 1 warning in CardboardBoxSystem

* 2 warnings in StationAiSystem

* 2 warnings in FirelockSystem

* 2 warnings in CargoSystem.Telepad

* 1 warning in StasisBedSystem

* 2 warnings in WeldableVisualizerSystem

* 2 warnings in DeliveryVisualizerSystem

* 1 warning in TimerTriggerVisualizerSystem

* 1 warning in StorageFillVisualizerSystem

* 2 warnings in RadiationCollectorSystem

* 2 warnings in BorgSwitchableTypeSystem

* 1 warning in TurnstileSystem

* 1 warning in SurveillanceCameraVisualsSystem

* 1 warning in BurnStateVisualizerSystem

* 2 warnings in CableVisualizerSystem

* 1 warning in JetpackSystem
2025-05-19 03:09:47 +02:00

77 lines
2.5 KiB
C#

using Content.Shared.Doors.Components;
using Content.Shared.Doors.Systems;
using Content.Shared.Examine;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
namespace Content.Client.Doors;
/// <inheritdoc/>
public sealed class TurnstileSystem : SharedTurnstileSystem
{
[Dependency] private readonly AnimationPlayerSystem _animationPlayer = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
private static readonly EntProtoId ExamineArrow = "TurnstileArrow";
private const string AnimationKey = "Turnstile";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<TurnstileComponent, AnimationCompletedEvent>(OnAnimationCompleted);
SubscribeLocalEvent<TurnstileComponent, ExaminedEvent>(OnExamined);
}
private void OnAnimationCompleted(Entity<TurnstileComponent> ent, ref AnimationCompletedEvent args)
{
if (args.Key != AnimationKey)
return;
if (!TryComp<SpriteComponent>(ent, out var sprite))
return;
_sprite.LayerSetRsiState((ent.Owner, sprite), TurnstileVisualLayers.Base, new RSI.StateId(ent.Comp.DefaultState));
}
private void OnExamined(Entity<TurnstileComponent> ent, ref ExaminedEvent args)
{
Spawn(ExamineArrow, new EntityCoordinates(ent, 0, 0));
}
protected override void PlayAnimation(EntityUid uid, string stateId)
{
if (!TryComp<AnimationPlayerComponent>(uid, out var animation) || !TryComp<SpriteComponent>(uid, out var sprite))
return;
var ent = (uid, animation);
if (_animationPlayer.HasRunningAnimation(animation, AnimationKey))
_animationPlayer.Stop(ent, AnimationKey);
if (sprite.BaseRSI == null || !sprite.BaseRSI.TryGetState(stateId, out var state))
return;
var animLength = state.AnimationLength;
var anim = new Animation
{
AnimationTracks =
{
new AnimationTrackSpriteFlick
{
LayerKey = TurnstileVisualLayers.Base,
KeyFrames =
{
new AnimationTrackSpriteFlick.KeyFrame(state.StateId, 0f),
},
},
},
Length = TimeSpan.FromSeconds(animLength),
};
_animationPlayer.Play(ent, anim, AnimationKey);
}
}