Files
tbd-station-14/Content.Server/Commands/Objectives/AddObjectiveCommand.cs
Acruid 8b5d66050a Console Unify API Changes (#3059)
* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
2021-02-01 16:49:43 -08:00

57 lines
1.8 KiB
C#

#nullable enable
using Content.Server.Administration;
using Content.Server.Objectives;
using Content.Server.Players;
using Content.Shared.Administration;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
namespace Content.Server.Commands.Objectives
{
[AdminCommand(AdminFlags.Admin)]
public class AddObjectiveCommand : IConsoleCommand
{
public string Command => "addobjective";
public string Description => "Adds an objective to the player's mind.";
public string Help => "addobjective <username> <objectiveID>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length != 2)
{
shell.WriteLine("Expected exactly 2 arguments.");
return;
}
var mgr = IoCManager.Resolve<IPlayerManager>();
if (!mgr.TryGetPlayerDataByUsername(args[0], out var data))
{
shell.WriteLine("Can't find the playerdata.");
return;
}
var mind = data.ContentData()?.Mind;
if (mind == null)
{
shell.WriteLine("Can't find the mind.");
return;
}
if (!IoCManager.Resolve<IPrototypeManager>()
.TryIndex<ObjectivePrototype>(args[1], out var objectivePrototype))
{
shell.WriteLine($"Can't find matching ObjectivePrototype {objectivePrototype}");
return;
}
if (!mind.TryAddObjective(objectivePrototype))
{
shell.WriteLine("Objective requirements dont allow that objective to be added.");
}
}
}
}