#nullable enable using Content.Server.Administration; using Content.Server.Objectives; using Content.Server.Players; using Content.Shared.Administration; using Robust.Server.Interfaces.Player; using Robust.Shared.Console; using Robust.Shared.IoC; using Robust.Shared.Prototypes; namespace Content.Server.Commands.Objectives { [AdminCommand(AdminFlags.Admin)] public class AddObjectiveCommand : IConsoleCommand { public string Command => "addobjective"; public string Description => "Adds an objective to the player's mind."; public string Help => "addobjective "; public void Execute(IConsoleShell shell, string argStr, string[] args) { if (args.Length != 2) { shell.WriteLine("Expected exactly 2 arguments."); return; } var mgr = IoCManager.Resolve(); if (!mgr.TryGetPlayerDataByUsername(args[0], out var data)) { shell.WriteLine("Can't find the playerdata."); return; } var mind = data.ContentData()?.Mind; if (mind == null) { shell.WriteLine("Can't find the mind."); return; } if (!IoCManager.Resolve() .TryIndex(args[1], out var objectivePrototype)) { shell.WriteLine($"Can't find matching ObjectivePrototype {objectivePrototype}"); return; } if (!mind.TryAddObjective(objectivePrototype)) { shell.WriteLine("Objective requirements dont allow that objective to be added."); } } } }