Files
tbd-station-14/Content.Server/Commands/Mobs/AddRoleCommand.cs
Acruid 8b5d66050a Console Unify API Changes (#3059)
* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
2021-02-01 16:49:43 -08:00

45 lines
1.4 KiB
C#

using Content.Server.Administration;
using Content.Server.Mobs.Roles;
using Content.Server.Players;
using Content.Shared.Administration;
using Content.Shared.Roles;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
namespace Content.Server.Commands.Mobs
{
[AdminCommand(AdminFlags.Fun)]
public class AddRoleCommand : IConsoleCommand
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public string Command => "addrole";
public string Description => "Adds a role to a player's mind.";
public string Help => "addrole <session ID> <Role Type>\nThat role type is the actual C# type name.";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length != 2)
{
shell.WriteLine("Expected exactly 2 arguments.");
return;
}
var mgr = IoCManager.Resolve<IPlayerManager>();
if (mgr.TryGetPlayerDataByUsername(args[0], out var data))
{
var mind = data.ContentData().Mind;
var role = new Job(mind, _prototypeManager.Index<JobPrototype>(args[1]));
mind.AddRole(role);
}
else
{
shell.WriteLine("Can't find that mind");
}
}
}
}