using Content.Server.Administration; using Content.Server.Mobs.Roles; using Content.Server.Players; using Content.Shared.Administration; using Content.Shared.Roles; using Robust.Server.Interfaces.Player; using Robust.Shared.Console; using Robust.Shared.IoC; using Robust.Shared.Prototypes; namespace Content.Server.Commands.Mobs { [AdminCommand(AdminFlags.Fun)] public class AddRoleCommand : IConsoleCommand { [Dependency] private readonly IPrototypeManager _prototypeManager = default!; public string Command => "addrole"; public string Description => "Adds a role to a player's mind."; public string Help => "addrole \nThat role type is the actual C# type name."; public void Execute(IConsoleShell shell, string argStr, string[] args) { if (args.Length != 2) { shell.WriteLine("Expected exactly 2 arguments."); return; } var mgr = IoCManager.Resolve(); if (mgr.TryGetPlayerDataByUsername(args[0], out var data)) { var mind = data.ContentData().Mind; var role = new Job(mind, _prototypeManager.Index(args[1])); mind.AddRole(role); } else { shell.WriteLine("Can't find that mind"); } } } }